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符文女孩/Rune Girl cover

2019 · RPG · Hentai

符文女孩/Rune Girl

by AFOG

Where do players get filtered in 符文女孩/Rune Girl?

The filter

Return to the school

13 of every 100 players got to this one and no further.

They hold Enter another world and never earned it.

  1. Launched it100% launched it
  2. Aio’s rescueCompleted the part of Aio in this game and unlocked her all gallery−1486% hold it
  3. Enter another worldSaw the scene of another world in first time−1175% hold it
  4. Return to the schoolArrived the scene of Yuuko followed the story lineFiltered −1362% hold it
  5. Magic worldArrived the scene of Mahoney followed the story line−161% hold it
  6. Aio’s experienceComplete experienced the story lines of Aio−655% hold it
  7. Yuuko’s experienceComplete experienced the story lines of Yuuko−451% hold it
  8. Ninja practiceArrived the scene of Aio followed the story line−150% hold it
  9. Mahoney’s experienceComplete experienced the story lines of Mahoney−248% hold it
  10. Stately palaceArrived the scene of Flyinos followed the story line−345% hold it
  11. The story of izakayaArrived the scene of Chaya followed the story line−738% hold it
  12. Quetzalcoatl’s experienceComplete experienced the story lines of Quetzalcoatl38% hold it
How this is counted

86% of the players who launched 符文女孩/Rune Girl hold Aio’s rescue, its first story achievement on Steam, and 38% hold Quetzalcoatl’s experience, its last. The steepest drop comes between Enter another world (75%) and Return to the school (62%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like 符文女孩/Rune Girl?

Give the ball your Steam profile link or name. It reads the games you own most like 符文女孩/Rune Girl, how long each held you against the typical player, and how long 符文女孩/Rune Girl would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with 符文女孩/Rune Girl?

  • 1 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.