2000 · Hack and Slash · Vikings · Mythology
How long isRune Classic?
by Human Head Studios
6.5 hours
for the typical playerhalf of them between 2 hours and 14 hours
Rarely seen through: only 11% of the players who launched it hold its last story achievement.
75% recommend it at 0 to 2 hours
94% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
Do the first two hours of Rune Classic tell you?
In the first two hours75%recommend it
After that94%recommend it
9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 944 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
24% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 43% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.
Half of its reviewers had played between 2 and 14 hours: Oct 22 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Rune Classic?

The filter
To Hel and Back
17 of every 100 players got to this one and no further.
They hold Deal with the Dealy Dangler Fish and never earned it.
How this is counted
39% of the players who launched Rune Classic hold Deal with the Dealy Dangler Fish, its first story achievement on Steam, and 11% hold Kill Sark Conrack, its last. The steepest drop comes between Deal with the Dealy Dangler Fish (39%) and To Hel and Back (22%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Rune Classic worth it?
Video Game Backlog
One hour, at list price
Rune Classic
- Steam list price, US
- $9.99
- Typical player
- ÷ 6.5 h
- adventure game rate
- $2.22/h
- 6.5 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is Rune Classic worth it? Mostly.
Good value
1.4× the hours of a typical adventure game, for the same money
Loved
94% recommend it after the refund windowmost adventure games: 90%
Often left unplayed
18% of owners here have played itmost adventure games: 56%
How this is counted
At Steam's US list price of $9.99, the typical player's 6.5 hours come to $1.54 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $1.54 an hour, Rune Classic is cheaper per hour than 1485 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22, so the same $9.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Rune Classic?
Give the ball your Steam profile link or name. It reads the games you own most like Rune Classic, how long each held you against the typical player, and how long Rune Classic would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Rune Classic?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Rune Classic
- Viking: Battle for Asgard4.5hours
Viking: Battle for Asgard
- Vikings - Wolves of Midgard10hours
Vikings - Wolves of Midgard
- Jotun: Valhalla Edition4hours
Jotun: Valhalla Edition
- God of War22hours
God of War
- Hellblade: Senua's Sacrifice7.5hours
Hellblade: Senua's Sacrifice
- Apsulov: End of Gods6.5hours
Apsulov: End of Gods
- Age of Mythology: Extended Edition27hours
Age of Mythology: Extended Edition
- Valhalla Hills4.5hours
Valhalla Hills
- Rise of the Argonauts10hours
Rise of the Argonauts
- Tribes of Midgard11hours
Tribes of Midgard
- Assassin's Creed Valhalla27hours
Assassin's Creed Valhalla
- Titan Quest Anniversary Edition25hours
Titan Quest Anniversary Edition
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.





