2009 · FPS · Comedy · Short
How long isRogue Warrior?
by Rebellion
2 hours
for the typical playerhalf of them between 1 hour and 3.5 hours
Short for an action game: 2 hours for the typical player, shorter than 2,175 of 2,366 action games here.
57% recommend it at 0 to 2 hours
75% recommend it at 2 to 5 hours
Do the first two hours of Rogue Warrior tell you?
In the first two hours57%recommend it
After that75%recommend it
8 of every 20 thumbs-down came after the window had closed, 12 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 1 hour and 3.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
47% of its reviews were written inside Steam's two-hour refund window, and 57% of those recommend it. After the window, 75% do. Of the players who gave it a thumbs-down, 39% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 2 hours on Thursday, October 22.
Half of its reviewers had played between 1 and 3.5 hours: tonight to Oct 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Rogue Warrior?

The filter
KISS
13 of every 100 players got to this one and no further.
They hold SNAFU and never earned it.
How this is counted
57% of the players who launched Rogue Warrior hold SNAFU, its first story achievement on Steam, and 29% hold KATN, its last. The steepest drop comes between SNAFU (57%) and KISS (44%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Rogue Warrior worth it?
Video Game Backlog
One hour, at list price
Rogue Warrior
- Steam list price, US
- $4.99
- Typical player
- ÷ 2 h
- action game rate
- $2.31/h
- 2 h at that rate
- $5
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Rogue Warrior worth it? It depends.
Fair price
About what a typical action game charges: $2.50 an hour
Mixed
75% recommend it after the refund windowmost action games: 90%
How this is counted
At Steam's US list price of $4.99, the typical player's 2 hours come to $2.50 an hour. Past the two-hour refund window, 75% of its Steam reviewers recommend it. An hour of Rogue Warrior costs about what the typical one of 2366 action games here charges $2.31.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Rogue Warrior?
Give the ball your Steam profile link or name. It reads the games you own most like Rogue Warrior, how long each held you against the typical player, and how long Rogue Warrior would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Rogue Warrior
- POSTAL 28.5hours
POSTAL 2
- Blood and Bacon3.5hours
Blood and Bacon
- Arma: Cold War Assault Remastered2hours
Arma: Cold War Assault Remastered
- POSTAL 4: No Regerts4hours
POSTAL 4: No Regerts
- Call of Duty: Black Ops11hours
Call of Duty: Black Ops
- Jazzpunk: Director's Cut3.5hours
Jazzpunk: Director's Cut
- METAL GEAR SOLID V: GROUND ZEROES5hours
METAL GEAR SOLID V: GROUND ZEROES
- Bloody Good Time3.5hours
Bloody Good Time
- Metro Exodus18hours
Metro Exodus
- Save Jesus1.5hours
Save Jesus
- Roombo: First Blood - JUSTICE SUCKS1hour
Roombo: First Blood - JUSTICE SUCKS
- Devolverland Expo55min
Devolverland Expo
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.






