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RoboCop: Rogue City - Unfinished Business cover

2025 · FPS · Shooter · Cyberpunk

How long isRoboCop: Rogue City - Unfinished Business?

by Teyon

11 hours

for the typical playerhalf of them between 6 hours and 15 hours

Does RoboCop: Rogue City - Unfinished Business hold up?

Holds steady

Do the first two hours of RoboCop: Rogue City - Unfinished Business tell you?

In the first two hours61%recommend it

After that86%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 6 hours and 15 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,980 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 82% and 90% recommend it at every stage past the first two hours.

6% of its reviews were written inside Steam's two-hour refund window, and 61% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 85% were already past the window; the typical thumbs-down came 8 hours in.

When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.

Half of its reviewers had played between 6 and 15 hours: Oct 26 to Nov 4 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in RoboCop: Rogue City - Unfinished Business?

The filter

Identify Yourself

9 of every 100 players got to this one and no further.

They hold Welcome to Hell and never earned it.

  1. Launched it100% launched it
  2. Unfinished BusinessComplete the quest Assault on Metro West.−694% hold it
  3. InsiderGain a mysterious ally.−886% hold it
  4. Welcome to HellComplete the quest Lion's Den.−878% hold it
  5. Identify YourselfLearn the identity of your mysterious ally.Filtered −969% hold it
  6. End of WatchComplete the quest The Weight of the Badge.−267% hold it
  7. Once Upon a Time in DetroitComplete the Food Hall section in the quest The One in A Million.−265% hold it
  8. Holding a ScalpelComplete the quest The Perfect Pitch.−362% hold it
  9. Cold CaseComplete the quest Ice and Steel.−359% hold it
  10. The Bad Guy−158% hold it
  11. High StakesComplete the quest The Lethal Gambit.−355% hold it
  12. Finished BusinessComplete the quest The Blade of Justice.55% hold it
How this is counted

94% of the players who launched RoboCop: Rogue City - Unfinished Business hold Unfinished Business, its first story achievement on Steam, and 55% hold Finished Business, its last. The steepest drop comes between Welcome to Hell (78%) and Identify Yourself (69%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is RoboCop: Rogue City - Unfinished Business worth it?

Is RoboCop: Rogue City - Unfinished Business worth it? Yes.

  • Fair price

    About what a typical first-person shooter charges: $2.73 an hour

  • Liked

    86% recommend it after the refund windowmost first-person shooters: 89%

How this is counted

At Steam's US list price of $29.99, the typical player's 11 hours come to $2.73 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. An hour of RoboCop: Rogue City - Unfinished Business costs about what the typical one of 518 first-person shooters here charges $2.55.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like RoboCop: Rogue City - Unfinished Business?

Give the ball your Steam profile link or name. It reads the games you own most like RoboCop: Rogue City - Unfinished Business, how long each held you against the typical player, and how long RoboCop: Rogue City - Unfinished Business would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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