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Resident Evil cover

2015 · Action · Adventure

How long isResident Evil?

by CAPCOM Co., Ltd.

14 hours

for the typical playerhalf of them between 6 hours and 24 hours

Does Resident Evil hold up?

It grows on people: 88% recommend it at 2–5 hours, and 97% at 100–200 hours.

How long would it take you?

Your Steam profile link or name: where you are in Resident Evil, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.

Nobody holds this page yet

  1. 1stopen– – –
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Is Resident Evil worth it?

  • 95%recommend it once the refund window has closed
  • 88 → 97%it grows on people: at 2–5 hours, then at 100–200 hours
  • 17 of 62Steam libraries read here that own it never launched it

Do the first two hours of Resident Evil tell you?

In the first two hours64%recommend it

After that95%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

9% of its reviews were written inside Steam's two-hour refund window, and 64% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 3.5 hours in.

Where do players get filtered in Resident Evil?

The filter

Deep Sixed

9 of every 100 players got to this one and no further.

They hold Seeing Red and never earned it.

  1. Launched it100% launched it
  2. Seeing RedDefeat a Crimson Head.−6040% hold it
  3. Deep SixedDefeat mother Neptune.Filtered −931% hold it
  4. Like Taking Candy from a BabyFinish the game on Very Easy difficulty or higher.−328% hold it
  5. Not Waiting to ExhaleSurvive your first encounter with Yawn.−127% hold it

How far do players get in Resident Evil?

40% of the players who launched Resident Evil hold Seeing Red, its first story achievement on Steam, and 27% hold Not Waiting to Exhale, its last. The steepest drop comes between Seeing Red (40%) and Deep Sixed (31%).

Resident Evil grows on you

Grows on you seal

Grows on you

88% of its Steam reviewers recommend it at 2–5 hours played, and 97% at 100–200 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site.

Download PNG
<a href="https://www.videogamebacklog.com/game/resident-evil#seals"><img src="https://www.videogamebacklog.com/game/resident-evil/seal/grows-on-you.png" width="160" height="160" alt="Resident Evil: Grows on you. 88% of its Steam reviewers recommend it at 2–5 hours played, and 97% at 100–200 hours played."></a>

Did everyone who owns Resident Evil play it?

17 of 62

Steam libraries read here that own it never launched it

One case is one library's copy, lit as far as its hours go.Never launched

How well is Resident Evil remembered?

1 in 4

Name 100 runs say its name, 29% of them: players asked to name 100 games from memory.

How this page counts

The hours
Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 6 hours and 24 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 37,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
The price
At Steam's US list price of $19.99, the typical player's 14 hours come to $1.43 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
Where players stop
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Everyone's copy
Counted from the Steam libraries read here, not from all of Steam's players.