2023 · Action · Adventure · Indie
Ready or Not
by VOID Interactive
Hours played
How long do people play Ready or Not?
Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 38 hours.
First 2 h
64% recommend
2–5 h
89% recommend
5–10 h
88% recommend
10–20 h
84% recommend
20–50 h
77% recommend
50–100 h
66% recommend
100–200 h
60% recommend
200–500 h
55% recommend
500 h and up
57% recommend
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 350,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does Ready or Not hold up?
It is recommended most by players at 2–5 hours: 89% of them. Among players at 200–500 hours that falls to 55%.
The refund window
Do the first two hours of Ready or Not tell you?
5% of its reviews were written inside Steam's two-hour refund window, and 64% of those recommend it. After the window, 80% do. Of the players who gave it a thumbs-down, 92% were already past the window; the typical thumbs-down came 27 hours in.
Out of every 20 thumbs-down, 2 came while a refund was still possible and 18 after the window had closed.
Where players stop
How far do players get in Ready or Not?
27% of the players who launched Ready or Not hold The War, its first story achievement on Steam, and 18% hold The Decaying City, its last. The steepest drop comes between The Exploited (25%) and The Left Behind (20%).
Launched it
100%
The War
Complete ‘Thank You, Come Again’, ‘Rust Belt’ and ‘Twisted Nerve’ at C+ on 'Standard' difficulty or higher
27% hold it
The Exploited
Complete ‘The Spider’, ‘Valley of the Dolls’, ‘Sinuous Trail’, and '23 Megabytes a Second' at C+ on 'Standard' difficulty or higher
25% hold it
The wall · 5 of every 100 get no further
The Left Behind
Complete ‘Carriers of the Vine’, ‘Sins of the Father’, ‘Ides of March’, and ‘A Lethal Obsession’ at C+ on 'Standard' difficulty or higher
20% hold it
The Abducted
Complete ‘Buy Cheap, Buy Twice', ‘Hide and Seek', 'Ends of the Earth’, and 'Greased Palms’ at C+ on 'Standard' difficulty or higher
19% hold it
The Decaying City
Complete ‘Elephant’, ‘Relapse’ and ‘Neon Tomb’ at C+ on 'Standard' difficulty or higher
18% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
9 of 41 copies here were never launched
In 41 libraries here. 9 never launched it; the typical player who did put in 9.6 h.
Name 100
How well it's remembered
Named in 2.5% of Name 100 runs, about 1 in 39: people remember it when asked to name 100 games from memory.