2022 · FPS · Arena Shooter · Competitive
How long isProject Sparrow?
by Inspire Game Studios
6.5 hours
for the typical playerhalf of them between 3.5 hours and 15 hours
Good value: $1.54 an hour, cheaper than 275 of 368 first-person shooters here.
89% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
91% recommend it at 10 to 20 hours
Does Project Sparrow hold up?
Holds steady
Do the first two hours of Project Sparrow tell you?
In the first two hours73%recommend it
After that90%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 15 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,180 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 89% and 93% recommend it at every stage past the first two hours.
15% of its reviews were written inside Steam's two-hour refund window, and 73% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 67% were already past the window; the typical thumbs-down came 4.5 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.
Half of its reviewers had played between 3.5 and 15 hours: Oct 24 to Nov 4 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Project Sparrow worth it?
Video Game Backlog
One hour, at list price
Project Sparrow
- Steam list price, US
- $9.99
- Typical player
- ÷ 6.5 h
- first-person shooter rate
- $2.50/h
- 6.5 h at that rate
- $16
List price. Not a sale price,
not what anyone paid.
Is Project Sparrow worth it? Yes.
Good value
1.6× the hours of a typical first-person shooter, for the same money
Loved
90% recommend it after the refund windowmost first-person shooters: 89%
How this is counted
At Steam's US list price of $9.99, the typical player's 6.5 hours come to $1.54 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $1.54 an hour, Project Sparrow is cheaper per hour than 275 of 368 first-person shooters here: the typical one of 368 first-person shooters here charges $2.50, so the same $9.99 buys 1.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Project Sparrow?
Give the ball your Steam profile link or name. It reads the games you own most like Project Sparrow, how long each held you against the typical player, and how long Project Sparrow would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Project Sparrow
- Splitgate7hours
Splitgate
- THE FINALS16hours
THE FINALS
- Counter-Strike: Source17hours
Counter-Strike: Source
- Spectre Divide4.5hours
Spectre Divide
- Ratz Instagib4hours
Ratz Instagib
- Quake Champions8.5hours
Quake Champions
- Counter-Strike:Global Offensive3hours
Counter-Strike:Global Offensive
- Aimlabs7hours
Aimlabs
- Unreal Tournament 20048.5hours
Unreal Tournament 2004
- Quake Live5hours
Quake Live
- Chivalry: Medieval Warfare11hours
Chivalry: Medieval Warfare
- Battlerite17hours
Battlerite
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.