2020 · Arcade · Experimental · Puzzle
How long isProgressbar95?
by Igor Uduslivii
6 hours
for the typical playerhalf of them between 3 hours and 14 hours
A bargain: 83¢ an hour, cheaper than 794 of 880 casual games here.
92% recommend it at 0 to 2 hours
97% recommend it at 2 to 5 hours
97% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
96% recommend it at 20 to 50 hours
Does Progressbar95 hold up?
Holds steady

At least 96% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/progressbar95#seals"><img src="https://www.videogamebacklog.com/game/progressbar95/seal/holds-up.png" width="160" height="160" alt="Progressbar95: Holds up. At least 96% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>Do the first two hours of Progressbar95 tell you?
In the first two hours92%recommend it
After that97%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 3 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,730 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 96% and 97% recommend it at every stage past the first two hours.
17% of its reviews were written inside Steam's two-hour refund window, and 92% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Monday, October 26.
Half of its reviewers had played between 3 and 14 hours: Oct 23 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Progressbar95 worth it?
Video Game Backlog
One hour, at list price
Progressbar95
- Steam list price, US
- $4.99
- Typical player
- ÷ 6 h
- casual game rate
- $2.29/h
- 6 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is Progressbar95 worth it? Yes.
A steal
2.8× the hours of a typical casual game, for the same money
Loved
97% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $4.99, the typical player's 6 hours come to 83¢ an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At 83¢ an hour, Progressbar95 is cheaper per hour than 794 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $4.99 buys 2.8× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Progressbar95?
Give the ball your Steam profile link or name. It reads the games you own most like Progressbar95, how long each held you against the typical player, and how long Progressbar95 would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Progressbar95
- Nodebuster4hours
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- Strange Jigsaws3hours
Strange Jigsaws
- Understand8.5hours
Understand
- LYNE5hours
LYNE
- Manifold Garden5.5hours
Manifold Garden
- Patrick's Parabox9hours
Patrick's Parabox
- Half Minute Hero: Super Mega Neo Climax Ultimate Boy3.5hours
Half Minute Hero: Super Mega Neo Climax Ultimate Boy
- SEGA Mega Drive & Genesis Classics4hours
SEGA Mega Drive & Genesis Classics
- Hook1.5hours
Hook
- Viewfinder5hours
Viewfinder
- Cook, Serve, Delicious! 3?!8hours
Cook, Serve, Delicious! 3?!
- Fly Corp9.5hours
Fly Corp
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.