2016 · Puzzle · Touch-Friendly · Level Editor
How long isPicross Touch?
by Jon Gallant
19 hours
for the typical playerhalf of them between 5 hours and 54 hours
Holds up all the way: 95–99% of its reviewers recommend it at every stage past two hours.
81% recommend it at 0 to 2 hours
95% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
99% recommend it at 20 to 50 hours
Does Picross Touch hold up?
Holds steady

At least 94% of its Steam reviewers recommend it at every stage from 5 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
How this is counted
Half of its Steam reviewers had played 19 hours or less when they gave their verdict. The middle half sat between 5 hours and 54 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,840 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 95% and 99% recommend it at every stage past the first two hours.
When would you get there?
19days
At an hour a night, you’d pass the typical player’s 19 hours on Thursday, December 3.
Half of its reviewers had played between 5 and 54 hours: Nov 19 to Jan 7, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where can I play Picross Touch today?
On PC, Android and iPhone
Its own release still plays there: no collection or remaster needed.
- todayPC2016
- todayAndroid2016
- todayiPhone2016
How this is counted
From IGDB, found by its Steam app: the machines Picross Touch came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Picross Touch?
Give the ball your Steam profile link or name. It reads the games you own most like Picross Touch, how long each held you against the typical player, and how long Picross Touch would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@ravage19 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Picross Touch
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Picross Touch: a kind of game it is that Picross Touch is not, a feature its tags carry that Picross Touch's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.