2025 · Local Co-Op · 4 Player Local · Party
How long isParty Club?
by Lucid11 Interactive
2 hours
for the typical playerhalf of them between 50 minutes and 4.5 hours
Over in an evening: half its reviewers had played 2 hours or less.
67% recommend it at 0 to 2 hours
80% recommend it at 2 to 5 hours
73% recommend it at 5 to 10 hours
67% recommend it at 10 to 20 hours
Does Party Club hold up?
Wears thin
How this is counted
Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 50 minutes and 4.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,470 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 2–5 hours: 80% of them. Among players at 10–20 hours that falls to 67%.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 2 hours on Monday, November 16.
Half of its reviewers had played between 50 minutes and 4.5 hours: tonight to Nov 19 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where can I play Party Club today?
On Switch and PC
Its own release still plays there: no collection or remaster needed.
- todayPC2025
- todaySwitch2026
How this is counted
From IGDB, found by its Steam app: the machines Party Club came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Party Club?
Give the ball your Steam profile link or name. It reads the games you own most like Party Club, how long each held you against the typical player, and how long Party Club would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Party Club
Overcooked! 2
Party Club, but a party game, and four times the hours
Loved · 90%Games like Overcooked! 2
Overcooked! All You Can Eat
Party Club, but a party game, and four times the hours
Mixed · 73%Games like Overcooked! All You Can Eat
Cook, Serve, Delicious!
Party Club, but harder, and five times the hours
Loved · 94%Games like Cook, Serve, Delicious!
Unrailed!
Party Club, but procedurally generated, and three times the hours
Loved · 93%Games like Unrailed!
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Party Club: a kind of game it is that Party Club is not, a feature its tags carry that Party Club's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.