2024 · Robots · Tower Defense · Base Building
How long isOutpost: Infinity Siege?
by Team Ranger
13 hours
for the typical playerhalf of them between 3 hours and 49 hours
Divisive for its kind: only 73% recommend it past the refund window, reviewed worse than 75 of 83 tower defense games here.
34% recommend it at 0 to 2 hours
58% recommend it at 2 to 5 hours
68% recommend it at 5 to 10 hours
76% recommend it at 10 to 20 hours
81% recommend it at 20 to 50 hours
80% recommend it at 50 to 100 hours
71% recommend it at 100 to 200 hours
68% recommend it at 200 to 500 hours
Does Outpost: Infinity Siege hold up?
Wears thin
Do the first two hours of Outpost: Infinity Siege tell you?
In the first two hours34%recommend it
After that73%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 3 hours and 49 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 13,800 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 20–50 hours: 81% of them. Among players at 200–500 hours that falls to 68%.
21% of its reviews were written inside Steam's two-hour refund window, and 34% of those recommend it. After the window, 73% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
13days
At an hour a night, you’d pass the typical player’s 13 hours on Monday, November 2.
Half of its reviewers had played between 3 and 49 hours: Oct 23 to Dec 8 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Outpost: Infinity Siege?

The filter
Rescue
29 of every 100 players got to this one and no further.
They hold New Arrival and never earned it.
How this is counted
94% of the players who launched Outpost: Infinity Siege hold Operation Starfall, its first story achievement on Steam, and 24% hold Crius Hunter, its last. The steepest drop comes between New Arrival (83%) and Rescue (54%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Outpost: Infinity Siege worth it?
Video Game Backlog
One hour, at list price
Outpost: Infinity Siege
- Steam list price, US
- $24.99
- Typical player
- ÷ 13 h
- tower defense game rate
- $1.43/h
- 13 h at that rate
- $19
List price. Not a sale price,
not what anyone paid.
Is Outpost: Infinity Siege worth it? Probably not.
Pricey per hour
A typical tower defense game gives 1.3× the hours for the money
Mixed
73% recommend it after the refund windowmost tower defense games: 89%
How this is counted
At Steam's US list price of $24.99, the typical player's 13 hours come to $1.92 an hour. Past the two-hour refund window, 73% of its Steam reviewers recommend it. At $1.92 an hour, Outpost: Infinity Siege costs more per hour than 58 of 83 tower defense games here: the typical one of 83 tower defense games here charges $1.43.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tower defense games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Outpost: Infinity Siege?
Give the ball your Steam profile link or name. It reads the games you own most like Outpost: Infinity Siege, how long each held you against the typical player, and how long Outpost: Infinity Siege would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Outpost: Infinity Siege
- Mindustry22hours
Mindustry
- Generation Zero®12hours
Generation Zero®
- Satisfactory56hours
Satisfactory
- Nova Lands18hours
Nova Lands
- Deadside16hours
Deadside
- Factorio98hours
Factorio
- Unturned26hours
Unturned
- Dyson Sphere Program39hours
Dyson Sphere Program
- shapez13hours
shapez
- XERA: Survival6.5hours
XERA: Survival
- The Last Caretaker29hours
The Last Caretaker
- Schedule I19hours
Schedule I
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.





