2025 · Third-Person Shooter · 3D Platformer · Shooter
How long isOnirism?
by Crimson Tales
7 hours
for the typical playerhalf of them between 2 hours and 31 hours
A touch long for an adventure game: 7 hours for the typical player, longer than 2,016 of 3,716 adventure games here.
65% recommend it at 0 to 2 hours
85% recommend it at 2 to 5 hours
86% recommend it at 5 to 10 hours
89% recommend it at 20 to 50 hours
Does Onirism hold up?
Holds steady
Do the first two hours of Onirism tell you?
In the first two hours65%recommend it
After that89%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 2 hours and 31 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,460 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 85% and 89% recommend it at every stage past the first two hours.
26% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 48% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Wednesday, October 28.
Half of its reviewers had played between 2 and 31 hours: Oct 23 to Nov 21 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Onirism worth it?
Video Game Backlog
One hour, at list price
Onirism
- Steam list price, US
- $17.99
- Typical player
- ÷ 7 h
- adventure game rate
- $2.35/h
- 7 h at that rate
- $16
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Onirism worth it? Yes.
Fair price
About what a typical adventure game charges: $2.57 an hour
Liked
89% recommend it after the refund windowmost adventure games: 89%
How this is counted
At Steam's US list price of $17.99, the typical player's 7 hours come to $2.57 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. An hour of Onirism costs about what the typical one of 3716 adventure games here charges $2.35.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Onirism?
Give the ball your Steam profile link or name. It reads the games you own most like Onirism, how long each held you against the typical player, and how long Onirism would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Onirism
- Ratchet & Clank: Rift Apart13hours
Ratchet & Clank: Rift Apart
- Sackboy™: A Big Adventure6.5hours
Sackboy™: A Big Adventure
- Serious Sam 410hours
Serious Sam 4
- Turok6.5hours
Turok
- Tomb Raider: Legend7.5hours
Tomb Raider: Legend
- Woodle Tree Adventures1.5hours
Woodle Tree Adventures
- Disney•Pixar Toy Story 3: The Video Game4hours
Disney•Pixar Toy Story 3: The Video Game
- Split Fiction13hours
Split Fiction
- Bears In Space8.5hours
Bears In Space
- Broforce9hours
Broforce
- Sonic Adventure™ 210hours
Sonic Adventure™ 2
- CULTIC7hours
CULTIC
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.