2015 · Psychological Horror · Horror · Puzzle
How long isNevermind?
by Flying Mollusk
4.5 hours
for the typical playerhalf of them between 2.5 hours and 8 hours
Steep for its length: $4.44 an hour, dearer than 1,830 of 2,083 adventure games here.
Do the first two hours of Nevermind tell you?
In the first two hours60%recommend it
After that81%recommend it
How this is counted
Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 8 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 434 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
19% of its reviews were written inside Steam's two-hour refund window, and 60% of those recommend it. After the window, 81% do.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 4.5 hours on Sunday, October 25.
Half of its reviewers had played between 2.5 and 8 hours: Oct 23 to Oct 28 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Nevermind?

The filter
Neuroprober Training Complete
25 of every 100 players got to this one and no further.
They hold First Day of Work and never earned it.
How this is counted
76% of the players who launched Nevermind hold First Day of Work, its first story achievement on Steam, and 14% hold Client #909, its last. The steepest drop comes between First Day of Work (76%) and Neuroprober Training Complete (51%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Nevermind worth it?
Video Game Backlog
One hour, at list price
Nevermind
- Steam list price, US
- $19.99
- Typical player
- ÷ 4.5 h
- adventure game rate
- $2.22/h
- 4.5 h at that rate
- $10
List price. Not a sale price,
not what anyone paid.
Is Nevermind worth it? It depends.
Pricey per hour
A typical adventure game gives 2× the hours for the money
Liked
81% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $19.99, the typical player's 4.5 hours come to $4.44 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $4.44 an hour, Nevermind costs more per hour than 1830 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Nevermind?
Give the ball your Steam profile link or name. It reads the games you own most like Nevermind, how long each held you against the typical player, and how long Nevermind would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@foxworks holds this page
- 1st
@foxworks3.7 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Nevermind?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Nevermind
- Mouthwashing3hours
Mouthwashing
- Detention4hours
Detention
- Poppy Playtime5hours
Poppy Playtime
- SCP : Secret Files4.5hours
SCP : Secret Files
- Garten of Banban40min
Garten of Banban
- Rusty Lake Hotel3hours
Rusty Lake Hotel
- Superliminal3.5hours
Superliminal
- The White Door3.5hours
The White Door
- Hide and Shriek2.5hours
Hide and Shriek
- Firework4hours
Firework
- Cat in the Box3.5hours
Cat in the Box
- Firewatch4.5hours
Firewatch
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.




