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Mr. Sleepy Man cover

2026 · 3D Platformer · Comedy · Platformer

How long isMr. Sleepy Man?

by Devin Santi

6.5 hours

for the typical playerhalf of them between 3 hours and 13 hours

Do the first two hours of Mr. Sleepy Man tell you?

In the first two hours96%recommend it

After that99%recommend it

How this is counted

Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 13 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 721 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

19% of its reviews were written inside Steam's two-hour refund window, and 96% of those recommend it. After the window, 99% do.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.

Half of its reviewers had played between 3 and 13 hours: Oct 23 to Nov 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Mr. Sleepy Man?

The filter

Fix the Broken Memory

18 of every 100 players got to this one and no further.

They hold If Dreams Remain, They're Broken and never earned it.

  1. Launched it100% launched it
  2. If Dreams Remain, They're BrokenYou woke up in Nowhere Land after having a nightmare, but you're still sleepy... So, I guess you're still asleep? I don't know.−3367% hold it
  3. Fix the Broken MemoryYou fixed Teefy's broken memory and he shared WAAAY too much information about his personal life...Filtered −1849% hold it
  4. Get LostTeefy tried to find Dinosaur Jones, but he ended up losing himself along the way.−148% hold it
  5. Bedtime Town's Most Wanted!Start an angry mob!−543% hold it
  6. Go Back to BedSleepy went back to bed and guess what? He's still sleepy!−142% hold it
  7. Nightmare Knockdown!Defeat the Night Mayor!−1131% hold it
  8. Tear Down the MonarchyBeat King Munch Munch to a pulp!−823% hold it
  9. Put Bedtime Town to RestAfter you've messed everything up, Teefy has instructed you to use the Strings of Slumber and seal away the memory of Bedtime Town.−518% hold it
  10. Game OverThe game is over.18% hold it
  11. Find Dinosaur JonesSometime ago, Teefy lost track of his best pal Dinosaur Jones.18% hold it
How this is counted

67% of the players who launched Mr. Sleepy Man hold If Dreams Remain, They're Broken, its first story achievement on Steam, and 18% hold Find Dinosaur Jones, its last. The steepest drop comes between If Dreams Remain, They're Broken (67%) and Fix the Broken Memory (49%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Mr. Sleepy Man worth it?

Is Mr. Sleepy Man worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 1.4× the hours for the money

  • Loved

    99% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $19.99, the typical player's 6.5 hours come to $3.08 an hour. Past the two-hour refund window, 99% of its Steam reviewers recommend it. At $3.08 an hour, Mr. Sleepy Man costs more per hour than 1439 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Mr. Sleepy Man?

Give the ball your Steam profile link or name. It reads the games you own most like Mr. Sleepy Man, how long each held you against the typical player, and how long Mr. Sleepy Man would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Mr. Sleepy Man?

  • 1 in 1,740

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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