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2026 · Horror · Psychological Horror · Puzzle

How long isMOLE?

4 hours

for the typical playerhalf of them between 3 hours and 4.5 hours

MOLE cover

Do the first two hours of MOLE tell you?

In the first two hours79%recommend it

After that98%recommend it

15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 3 hours and 4.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,160 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

3% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 3.5 hours in.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Sunday, October 25.

Half of its reviewers had played between 3 and 4.5 hours: Oct 24 to Oct 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in MOLE?

The filter

ON TRACK

6 of every 100 players got to this one and no further.

They hold LET THERE BE LIGHT, FOR NOW and never earned it.

  1. Launched it100% launched it
  2. GOOD MORNINGWake up.−496% hold it
  3. LET THERE BE LIGHT, FOR NOWSuccessfully turn on the lights in REC.−492% hold it
  4. ON TRACKMake your first course correction.Filtered −686% hold it
  5. AGAIN?Wake up for the second time.−284% hold it
  6. LOCK INUpload the waypoint data.−480% hold it
  7. THAT'LL DORepair the engine.−674% hold it
  8. MERCYSet your son free.−668% hold it
  9. BULLSEYEHit the target with a torpedo.−266% hold it
  10. HOME, BITTER HOMEReach your apartment.−363% hold it
  11. POINT BLANKKill the monster.−360% hold it
  12. AT LASTFind Petro.60% hold it
How this is counted

96% of the players who launched MOLE hold GOOD MORNING, its first story achievement on Steam, and 60% hold AT LAST, its last. The steepest drop comes between LET THERE BE LIGHT, FOR NOW (92%) and ON TRACK (86%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is MOLE worth it?

Is MOLE worth it? Yes.

  • Fair price

    About what a typical psychological horror game charges: $3.25 an hour

  • Loved

    98% recommend it after the refund windowmost psychological horror games: 91%

How this is counted

At Steam's US list price of $12.99, the typical player's 4 hours come to $3.25 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. An hour of MOLE costs about what the typical one of 327 psychological horror games here charges $3.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (psychological horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like MOLE?

Give the ball your Steam profile link or name. It reads the games you own most like MOLE, how long each held you against the typical player, and how long MOLE would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with MOLE?

  • 1 in 437

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like MOLE

  1. 1

    Layers of Fear (2016)

    MOLE, but a walking sim, and story-rich

    Liked · 88%

  2. 2

    KARMA: The Dark World

    MOLE, but a walking sim, and sci-fi

    Loved · 91%

  3. 3

    Hotline Miami

    MOLE, but a top-down shooter, and top-down

    Loved · 97%

  4. 4

    Decarnation

    MOLE, but pixel art, and story-rich

    Liked · 87%

  5. 5

    Misao - 2024 HD Remaster

    MOLE, but 2D, and story-rich

    Loved · 95%

  6. 6

    Poppy Playtime

    MOLE, but about survival, and a mystery

    Liked · 88%

All 30 games like MOLE, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from MOLE: a kind of game it is that MOLE is not, a feature its tags carry that MOLE's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.