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Minishoot' Adventures cover

2024 · Twin Stick Shooter · Bullet Hell · Metroidvania

How long isMinishoot' Adventures?

by SoulGame Studio

10 hours

for the typical playerhalf of them between 6 hours and 15 hours

Does Minishoot' Adventures hold up?

Holds steady

Holds up seal

At least 97% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/minishoot-adventures#seals"><img src="https://www.videogamebacklog.com/game/minishoot-adventures/seal/holds-up.png" width="160" height="160" alt="Minishoot' Adventures: Holds up. At least 97% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>

Do the first two hours of Minishoot' Adventures tell you?

In the first two hours93%recommend it

After that98%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 6 hours and 15 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 8,430 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 97% and 99% recommend it at every stage past the first two hours.

5% of its reviews were written inside Steam's two-hour refund window, and 93% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 87% were already past the window; the typical thumbs-down came 7.5 hours in.

When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.

Half of its reviewers had played between 6 and 15 hours: Oct 26 to Nov 4 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Minishoot' Adventures?

The filter

The Corruption

12 of every 100 players got to this one and no further.

They hold The Machine and never earned it.

  1. Launched it100% launched it
  2. The MachineBeat the first boss−1684% hold it
  3. The CorruptionBeat the second bossFiltered −1272% hold it
  4. The Desert GuardianBeat the desert boss−171% hold it
  5. Ancient FriendWake up the giant turtle−467% hold it
  6. The Forsaken BeastBeat the third boss−166% hold it
  7. Sus WinkleBeat the beach boss−363% hold it
  8. Wounded HeartFind the source of the corruption−162% hold it
  9. I missed you allFree all your friends−161% hold it
  10. The UnchosenBeat the final boss−358% hold it
  11. The Journey EndsFinish the game in Explorer mode (or higher)58% hold it
How this is counted

84% of the players who launched Minishoot' Adventures hold The Machine, its first story achievement on Steam, and 58% hold The Journey Ends, its last. The steepest drop comes between The Machine (84%) and The Corruption (72%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Minishoot' Adventures worth it?

Is Minishoot' Adventures worth it? Yes.

  • Good value

    1.5× the hours of a typical casual game, for the same money

  • Loved

    98% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $14.99, the typical player's 10 hours come to $1.50 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $1.50 an hour, Minishoot' Adventures is cheaper per hour than 625 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $14.99 buys 1.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Minishoot' Adventures?

Give the ball your Steam profile link or name. It reads the games you own most like Minishoot' Adventures, how long each held you against the typical player, and how long Minishoot' Adventures would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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