Video Game Backlog

2016 · Platformer · Side Scroller · 2.5D

How long isMighty No. 9?

by Comcept & Inti Creates

4.5 hours

for the typical playerhalf of them between 1 hour and 9 hours

Mighty No. 9 cover

Mighty No. 9 among the 239 2D platformers here

The whole tier list
BPlayed tier

#67

of 239

ranked by owners here who played past two hours

53%
got past 2 hours
+14 on the kind's 39%
0%
past 20 hours
−5 on the kind's 5%
67%
launched it
+9 on the kind's 58%
58
libraries own it
1 in 43 of the 2,483 read here
Mighty No. 9 ↓
#1 Cuphead#239
33% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Mighty No. 9 hold up?

Grows on people

Do the first two hours of Mighty No. 9 tell you?

In the first two hours23%recommend it

After that64%recommend it

50 in 100 said no: 24 after the window had closed, 26 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 9 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,480 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 49% recommend it at 2–5 hours, and 76% at 10–20 hours.

33% of its reviews were written inside Steam's two-hour refund window, and 23% of those recommend it. After the window, 64% do. Of the players who gave it a thumbs-down, 49% were already past the window; the typical thumbs-down came 2 hours in.

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When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Thursday, November 19.

Half of its reviewers had played between 1 and 9 hours: tonight to Nov 23 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Mighty No. 9?

The filter

Together Again

50 of every 100 players got to this one and no further.

They hold Beginner and never earned it.

  1. Launched it100% launched it
  2. BeginnerComplete the opening stage.−3367% hold it
  3. Together AgainComplete 8 main stages and rescue all Mighty Numbers.Filtered −5017% hold it
  4. Good Call!Complete a stage with Call.−215% hold it
  5. Super Fighting RobotComplete the game on NORMAL difficulty.−510% hold it
How this is counted

67% of the players who launched Mighty No. 9 hold Beginner, its first story achievement on Steam, and 10% hold Super Fighting Robot, its last. The steepest drop comes between Beginner (67%) and Together Again (17%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Mighty No. 9 worth it?

Is Mighty No. 9 worth it? Probably not.

  • Pricey per hour

    A typical 2D platformer gives 1.8× the hours for the money

  • Divisive

    64% recommend it after the refund windowmost 2D platformers: 91%

  • Usually played

    67% of owners here have played itmost 2D platformers: 64%

How this is counted

At Steam's US list price of $19.99, the typical player's 4.5 hours come to $4.44 an hour. Past the two-hour refund window, 64% of its Steam reviewers recommend it. At $4.44 an hour, Mighty No. 9 costs more per hour than 256 of 303 2D platformers here: the typical one of 303 2D platformers here charges $2.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (2D platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Mighty No. 9 today?

On PS4, PC and Xbox One

Its own release still plays there: no collection or remaster needed.

  1. PS32016
  2. 3DS2016
  3. Wii U2016
  4. PS Vita2016
  5. Xbox 3602016
  6. todayPS42016
  7. todayPC2016
  8. todayXbox One2016
How this is counted

From IGDB, found by its Steam app: the machines Mighty No. 9 came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Mighty No. 9?

Give the ball your Steam profile link or name. It reads the games you own most like Mighty No. 9, how long each held you against the typical player, and how long Mighty No. 9 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@radu107 holds this page

  1. 1st@radu1072.5 h
  2. 2nd@eltorga2.1 h
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Mighty No. 9?

  • 1 in 908

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Mighty No. 9

  1. 1

    Mega Man 11

    Mighty No. 9, but single-player

    Liked · 89%Games like Mega Man 11

  2. 2

    Mega Man X Legacy Collection 2

    Mighty No. 9, but single-player, and three times the hours

    Mixed · 77%Games like Mega Man X Legacy Collection 2

  3. 3

    Intrusion 2

    Mighty No. 9, but physics-driven, and single-player

    Loved · 90%Games like Intrusion 2

  4. 4

    Gravity Circuit

    Mighty No. 9, but pixel art, and faster

    Loved · 91%Games like Gravity Circuit

  5. 5

    Broforce

    Mighty No. 9, but couch co-op, and twice the hours

    Loved · 97%Games like Broforce

  6. 6

    Angry Video Game Nerd Adventures

    Mighty No. 9, but funny, and pixel art

    Liked · 88%Games like Angry Video Game Nerd Adventures

All 30 games like Mighty No. 9, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Mighty No. 9: a kind of game it is that Mighty No. 9 is not, a feature its tags carry that Mighty No. 9's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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