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2021 · Beat 'em up · Shooter · Hack and Slash

How long isMADNESS: Project Nexus?

by GIBBING TREE, LLC

18 hours

for the typical playerhalf of them between 6 hours and 52 hours

MADNESS: Project Nexus cover

On the long side for a beat 'em up: 18 hours for the typical player, longer than 102 of 114 beat 'em ups here.

Does MADNESS: Project Nexus hold up?

Holds steady

Holds up seal

At least 97% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of MADNESS: Project Nexus tell you?

In the first two hours86%recommend it

After that98%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 18 hours or less when they gave their verdict. The middle half sat between 6 hours and 52 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 17,800 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 98% and 99% recommend it at every stage past the first two hours.

7% of its reviews were written inside Steam's two-hour refund window, and 86% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 6.5 hours in.

When would you get there?

18days

At an hour a night, you’d pass the typical player’s 18 hours on Sunday, November 8.

Half of its reviewers had played between 6 and 52 hours: Oct 27 to Dec 12 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is MADNESS: Project Nexus worth it?

Is MADNESS: Project Nexus worth it? Yes.

  • Good value

    2× the hours of a typical beat 'em up, for the same money

  • Loved

    98% recommend it after the refund windowmost beat 'em ups: 90%

How this is counted

At Steam's US list price of $24.99, the typical player's 18 hours come to $1.39 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $1.39 an hour, MADNESS: Project Nexus is cheaper per hour than 97 of 114 beat 'em ups here: the typical one of 114 beat 'em ups here charges $2.75, so the same $24.99 buys 2× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (beat 'em ups) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like MADNESS: Project Nexus?

Give the ball your Steam profile link or name. It reads the games you own most like MADNESS: Project Nexus, how long each held you against the typical player, and how long MADNESS: Project Nexus would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with MADNESS: Project Nexus?

  • 1 in 1,749

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like MADNESS: Project Nexus

  1. 1

    Loadout

    MADNESS: Project Nexus, but free to play, and a third of the hours

    Liked · 87%

  2. 2

    Redmatch 2

    MADNESS: Project Nexus, but free to play, and a quarter of the hours

    Loved · 93%

  3. 3

    World War Z

    MADNESS: Project Nexus, but co-op, and with zombies

    Liked · 82%

  4. 4

    Castle Crashers

    MADNESS: Project Nexus, but 2D, and half the hours

    Loved · 96%

  5. 5

    Combat Master

    MADNESS: Project Nexus, but free to play, and a third of the hours

    Liked · 88%

  6. 6

    SPLITGATE: Arena Reloaded

    MADNESS: Project Nexus, but first-person, and a quarter of the hours

    Divisive · 64%

All 30 games like MADNESS: Project Nexus, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from MADNESS: Project Nexus: a kind of game it is that MADNESS: Project Nexus is not, a feature its tags carry that MADNESS: Project Nexus's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.