2024 · Cozy · Farming Sim · Online Co-Op
How long isLuma Island?
16 hours
for the typical playerhalf of them between 6.5 hours and 37 hours
A wall partway in: one story step stops 27 in 100 of the players who launched it.
70% recommend it at 0 to 2 hours
82% recommend it at 2 to 5 hours
84% recommend it at 5 to 10 hours
84% recommend it at 10 to 20 hours
85% recommend it at 20 to 50 hours
88% recommend it at 50 to 100 hours
91% recommend it at 100 to 200 hours
Does Luma Island hold up?
Grows on people

82% of its Steam reviewers recommend it at 2–5 hours played, and 91% at 100–200 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Luma Island tell you?
In the first two hours70%recommend it
After that85%recommend it
18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 37 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 12,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 82% recommend it at 2–5 hours, and 91% at 100–200 hours.
6% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 88% were already past the window; the typical thumbs-down came 13 hours in.
When would you get there?
16days
At an hour a night, you’d pass the typical player’s 16 hours on Friday, November 6.
Half of its reviewers had played between 6.5 and 37 hours: Oct 28 to Nov 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Luma Island?

The filter
Forest Explorer
27 of every 100 players got to this one and no further.
They hold Key to the Beginning and never earned it.
How this is counted
75% of the players who launched Luma Island hold What Was That?, its first story achievement on Steam, and 14% hold A Hard Decision, its last. The steepest drop comes between Key to the Beginning (74%) and Forest Explorer (47%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Luma Island worth it?
Video Game Backlog
One hour, at list price
Luma Island
- Steam list price, US
- $19.99
- Typical player
- ÷ 16 h
- farming sim rate
- $1.54/h
- 16 h at that rate
- $25
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Luma Island worth it? Yes.
Fair price
About what a typical farming sim charges: $1.25 an hour
Liked
85% recommend it after the refund windowmost farming sims: 87%
How this is counted
At Steam's US list price of $19.99, the typical player's 16 hours come to $1.25 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. An hour of Luma Island costs about what the typical one of 83 farming sims here charges $1.54.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (farming sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Luma Island?
Give the ball your Steam profile link or name. It reads the games you own most like Luma Island, how long each held you against the typical player, and how long Luma Island would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Luma Island
- Palia24hours
Palia
- My Time at Portia37hours
My Time at Portia
- My Time at Sandrock39hours
My Time at Sandrock
- Roots of Pacha24hours
Roots of Pacha
- Echoes of the Plum Grove15hours
Echoes of the Plum Grove
- I Am Future: Cozy Apocalypse Survival15hours
I Am Future: Cozy Apocalypse Survival
- Coral Island37hours
Coral Island
- Garden Paws24hours
Garden Paws
- Lightyear Frontier12hours
Lightyear Frontier
- Cowboy Life Simulator19hours
Cowboy Life Simulator
- Stardew Valley49hours
Stardew Valley
- Fields of Mistria26hours
Fields of Mistria
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.








