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2022 · Visual Novel · 1980s · Multiple Endings

How long isLove, Money, Rock'n'Roll?

by Soviet Games

19 hours

for the typical playerhalf of them between 7 hours and 40 hours

Love, Money, Rock'n'Roll cover

Does Love, Money, Rock'n'Roll hold up?

Grows on people

Do the first two hours of Love, Money, Rock'n'Roll tell you?

In the first two hours78%recommend it

After that79%recommend it

18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 19 hours or less when they gave their verdict. The middle half sat between 7 hours and 40 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,230 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 77% recommend it at 2–5 hours, and 86% at 100–200 hours.

10% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 79% do. Of the players who gave it a thumbs-down, 90% were already past the window; the typical thumbs-down came 16 hours in.

When would you get there?

19days

At an hour a night, you’d pass the typical player’s 19 hours on Monday, November 9.

Half of its reviewers had played between 7 and 40 hours: Oct 28 to Nov 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Love, Money, Rock'n'Roll worth it?

Is Love, Money, Rock'n'Roll worth it? Yes.

  • A steal

    4.1× the hours of a typical visual novel, for the same money

  • Mixed

    79% recommend it after the refund windowmost visual novels: 94%

How this is counted

At Steam's US list price of $9.99, the typical player's 19 hours come to 53¢ an hour. Past the two-hour refund window, 79% of its Steam reviewers recommend it. At 53¢ an hour, Love, Money, Rock'n'Roll is cheaper per hour than 370 of 381 visual novels here: the typical one of 381 visual novels here charges $2.14, so the same $9.99 buys 4.1× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Love, Money, Rock'n'Roll?

Give the ball your Steam profile link or name. It reads the games you own most like Love, Money, Rock'n'Roll, how long each held you against the typical player, and how long Love, Money, Rock'n'Roll would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@veliallast holds this page

  1. 1st@veliallast3.3 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Love, Money, Rock'n'Roll

  1. 1

    Everlasting Summer

    Love, Money, Rock'n'Roll, but free to play

    Loved · 94%

  2. 2

    CLANNAD

    Love, Money, Rock'n'Roll, but even better loved

    Loved · 98%

  3. 3

    LoveChoice

    Love, Money, Rock'n'Roll, but a tenth of the hours

    Loved · 92%

  4. 4

    I Wani Hug that Gator!

    Love, Money, Rock'n'Roll, but with dinosaurs, and even better loved

    Loved · 98%

  5. 5

    Date Everything!

    Much the same as Love, Money, Rock'n'Roll

    Loved · 93%

  6. 6

    Doki Doki Literature Club Plus!

    Love, Money, Rock'n'Roll, but a psychological horror game, and half the hours

    Loved · 97%

All 30 games like Love, Money, Rock'n'Roll, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Love, Money, Rock'n'Roll: a kind of game it is that Love, Money, Rock'n'Roll is not, a feature its tags carry that Love, Money, Rock'n'Roll's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.