2018 · Psychological Horror · Horror · Survival Horror
How long isLost in Vivo?
by KIRA
4.5 hours
for the typical playerhalf of them between 3 hours and 7.5 hours
A touch short for a psychological horror game: 4.5 hours for the typical player, shorter than 102 of 185 psychological horror games here.
73% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
Does Lost in Vivo hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/lost-in-vivo#seals"><img src="https://www.videogamebacklog.com/game/lost-in-vivo/seal/holds-up.png" width="160" height="160" alt="Lost in Vivo: Holds up. At least 91% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>Do the first two hours of Lost in Vivo tell you?
In the first two hours73%recommend it
After that94%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 7.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,060 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 92% and 97% recommend it at every stage past the first two hours.
15% of its reviews were written inside Steam's two-hour refund window, and 73% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 54% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 4.5 hours on Sunday, October 25.
Half of its reviewers had played between 3 and 7.5 hours: Oct 23 to Oct 28 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Lost in Vivo worth it?
Video Game Backlog
One hour, at list price
Lost in Vivo
- Steam list price, US
- $11.99
- Typical player
- ÷ 4.5 h
- psychological horror game rate
- $2.55/h
- 4.5 h at that rate
- $11
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Lost in Vivo worth it? Yes.
Fair price
About what a typical psychological horror game charges: $2.66 an hour
Loved
94% recommend it after the refund windowmost psychological horror games: 92%
How this is counted
At Steam's US list price of $11.99, the typical player's 4.5 hours come to $2.66 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Lost in Vivo costs about what the typical one of 185 psychological horror games here charges $2.55.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (psychological horror games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Lost in Vivo?
Give the ball your Steam profile link or name. It reads the games you own most like Lost in Vivo, how long each held you against the typical player, and how long Lost in Vivo would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@catch1.9 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Lost in Vivo
- Scorn6hours
Scorn
- Cry of Fear5.5hours
Cry of Fear
- Outlast 26.5hours
Outlast 2
- Amnesia: The Dark Descent7hours
Amnesia: The Dark Descent
- Blood and Bacon3.5hours
Blood and Bacon
- SCP: Secret Laboratory32hours
SCP: Secret Laboratory
- Resident Evil 7 Biohazard12hours
Resident Evil 7 Biohazard
- Penumbra: Overture6hours
Penumbra: Overture
- BIGFOOT6hours
BIGFOOT
- Outlast5.5hours
Outlast
- DEVOUR6hours
DEVOUR
- Layers of Fear (2016)4hours
Layers of Fear (2016)
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.