2024 · Choices Matter · LGBTQ+ · Story Rich
How long isLife is Strange: Double Exposure?
14 hours
for the typical playerhalf of them between 10 hours and 18 hours
Life is Strange: Double Exposure among the 133 interactive fiction games here
The whole tier list#83
of 133
ranked by owners here who played past two hours
- 28%
- got past 2 hours
- −7 on the kind's 35%
- 3%
- past 20 hours
- about the kind's 3%
- 33%
- launched it
- −15 on the kind's 49%
- 102
- libraries own it
- 1 in 24 of the 2,472 read here
Next to it in the ranking
Long for an interactive fiction game: 14 hours for the typical player, longer than 179 of 189 interactive fiction games here.
36% recommend it at 0 to 2 hours
68% recommend it at 2 to 5 hours
71% recommend it at 5 to 10 hours
69% recommend it at 10 to 20 hours
72% recommend it at 20 to 50 hours
Does Life is Strange: Double Exposure hold up?
Holds steady
Do the first two hours of Life is Strange: Double Exposure tell you?
In the first two hours36%recommend it
After that70%recommend it
32 in 100 said no: 29 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 10 hours and 18 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 10,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 68% and 72% recommend it at every stage past the first two hours.
4% of its reviews were written inside Steam's two-hour refund window, and 36% of those recommend it. After the window, 70% do. Of the players who gave it a thumbs-down, 91% were already past the window; the typical thumbs-down came 13 hours in.
When would you get there?
14days
At an hour a night, you’d pass the typical player’s 14 hours on Saturday, November 28.
Half of its reviewers had played between 10 and 18 hours: Nov 24 to Dec 2 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Life is Strange: Double Exposure?

The filter
Bullet, Proof
9 of every 100 players got to this one and no further.
They hold Split Decision and never earned it.
How this is counted
72% of the players who launched Life is Strange: Double Exposure hold Split Decision, its first story achievement on Steam, and 56% hold Commencement, its last. The steepest drop comes between Split Decision (72%) and Bullet, Proof (63%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Life is Strange: Double Exposure worth it?
Video Game Backlog
One hour, at list price
Life is Strange: Double Exposure
- Steam list price, US
- $49.99
- Typical player
- ÷ 14 h
- interactive fiction game rate
- $2.50/h
- 14 h at that rate
- $35
List price. Not a sale price,
not what anyone paid.
Is Life is Strange: Double Exposure worth it? It depends.
Pricey per hour
A typical interactive fiction game gives 1.4× the hours for the money
Mixed
70% recommend it after the refund windowmost interactive fiction games: 91%
Usually played
33% of owners here have played itmost interactive fiction games: 49%
How this is counted
At Steam's US list price of $49.99, the typical player's 14 hours come to $3.57 an hour. Past the two-hour refund window, 70% of its Steam reviewers recommend it. At $3.57 an hour, Life is Strange: Double Exposure costs more per hour than 132 of 189 interactive fiction games here: the typical one of 189 interactive fiction games here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (interactive fiction games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Life is Strange: Double Exposure today?
Almost anywhere
PC, PS5, Xbox Series and Switch.
- todayXbox Series2024
- todayPC2024
- todaySwitch2024
- todayPS52025in Life is Strange Collection
How this is counted
From IGDB, found by its Steam app: the machines Life is Strange: Double Exposure came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Life is Strange: Double Exposure?
Give the ball your Steam profile link or name. It reads the games you own most like Life is Strange: Double Exposure, how long each held you against the typical player, and how long Life is Strange: Double Exposure would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@masterkillerx holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Life is Strange: Double Exposure?
1 in 191
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Life is Strange: Double Exposure
Lost Records: Bloom & Rage
Much the same as Life is Strange
Liked · 86%Games like Lost Records: Bloom & Rage
Detroit: Become Human
Life is Strange, but with robots, and even better loved
Loved · 96%Games like Detroit: Become Human
The Wolf Among Us
Life is Strange, but episodic, and even better loved
Loved · 98%Games like The Wolf Among Us
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Life is Strange: Double Exposure: a kind of game it is that Life is Strange: Double Exposure is not, a feature its tags carry that Life is Strange: Double Exposure's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.




