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Let Them Trade cover

2025 · City Builder · Resource Management · Economy

How long isLet Them Trade?

by Spaceflower

8.5 hours

for the typical playerhalf of them between 4.5 hours and 16 hours

Does Let Them Trade hold up?

Holds steady

Do the first two hours of Let Them Trade tell you?

In the first two hours74%recommend it

After that87%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 16 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,220 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 85% and 89% recommend it at every stage past the first two hours.

11% of its reviews were written inside Steam's two-hour refund window, and 74% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 80% were already past the window; the typical thumbs-down came 7 hours in.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 8.5 hours on Thursday, October 29.

Half of its reviewers had played between 4.5 and 16 hours: Oct 25 to Nov 5 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Let Them Trade?

The filter

Campaign: Fishy Business

7 of every 100 players got to this one and no further.

They hold Campaign: Branching Out and never earned it.

  1. Launched it100% launched it
  2. Campaign: Branching OutComplete the Campaign map Branching Out.−4555% hold it
  3. Campaign: Fishy BusinessComplete the Campaign map Fishy Business.Filtered −748% hold it
  4. Campaign: The Science of the LambsComplete the Campaign map The Science of the Lambs.−543% hold it
  5. Campaign: Party PrepComplete the Campaign map Party Prep.−637% hold it
  6. Campaign: A Monumental ProblemComplete the Campaign map A Monumental Problem.−532% hold it
  7. Campaign: Uninvited GuestsComplete the Campaign map Uninvited Guests.−428% hold it
  8. Campaign: Livery DeliveryComplete the Campaign map Livery Delivery.−424% hold it
  9. Campaign: Bandit Lord FjordComplete the Campaign map Bandit Lord Fjord.−222% hold it
  10. Campaign: The Big DayComplete the Campaign map The Big Day.−319% hold it
  11. Order of the Golden AcornComplete the campaign.−118% hold it
How this is counted

55% of the players who launched Let Them Trade hold Campaign: Branching Out, its first story achievement on Steam, and 18% hold Order of the Golden Acorn, its last. The steepest drop comes between Campaign: Branching Out (55%) and Campaign: Fishy Business (48%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Let Them Trade worth it?

Is Let Them Trade worth it? Yes.

  • Fair price

    About what a typical simulation game charges: $2.12 an hour

  • Liked

    87% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $17.99, the typical player's 8.5 hours come to $2.12 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. An hour of Let Them Trade costs about what the typical one of 960 simulation games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Let Them Trade?

Give the ball your Steam profile link or name. It reads the games you own most like Let Them Trade, how long each held you against the typical player, and how long Let Them Trade would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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