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KAISERPUNK cover

2025 · City Builder · Alternate History · War

How long isKAISERPUNK?

by Overseer Games

5 hours

for the typical playerhalf of them between 2 hours and 12 hours

Steep for its length: $6.00 an hour, dearer than 168 of 169 city builders here.

Do the first two hours of KAISERPUNK tell you?

In the first two hours56%recommend it

After that75%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2 hours and 12 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 975 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

22% of its reviews were written inside Steam's two-hour refund window, and 56% of those recommend it. After the window, 75% do. Of the players who gave it a thumbs-down, 67% were already past the window; the typical thumbs-down came 5.5 hours in.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 5 hours on Monday, October 26.

Half of its reviewers had played between 2 and 12 hours: Oct 23 to Nov 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is KAISERPUNK worth it?

Is KAISERPUNK worth it? Probably not.

  • Pricey per hour

    A typical city builder gives 3× the hours for the money

  • Mixed

    75% recommend it after the refund windowmost city builders: 87%

How this is counted

At Steam's US list price of $29.99, the typical player's 5 hours come to $6.00 an hour. Past the two-hour refund window, 75% of its Steam reviewers recommend it. At $6.00 an hour, KAISERPUNK costs more per hour than 168 of 169 city builders here: the typical one of 169 city builders here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (city builders) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like KAISERPUNK?

Give the ball your Steam profile link or name. It reads the games you own most like KAISERPUNK, how long each held you against the typical player, and how long KAISERPUNK would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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