2022 · 2D Platformer · Precision Platformer · Puzzle Platformer
How long isJellyCar Worlds?
by Walaber Entertainment LLC
4 hours
for the typical playerhalf of them between 1.5 hours and 12 hours
Rarely seen through: only 9.5% of the players who launched it hold its last story achievement.
95% recommend it at 0 to 2 hours
97% recommend it at 2 to 5 hours
Do the first two hours of JellyCar Worlds tell you?
In the first two hours95%recommend it
After that97%recommend it
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 12 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
32% of its reviews were written inside Steam's two-hour refund window, and 95% of those recommend it. After the window, 97% do.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Saturday, October 24.
Half of its reviewers had played between 1.5 and 12 hours: Oct 22 to Nov 1 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in JellyCar Worlds?

The filter
Big And Small
31 of every 100 players got to this one and no further.
They hold The Car Is Jelly and never earned it.
How this is counted
98% of the players who launched JellyCar Worlds hold Driver's License, its first story achievement on Steam, and 9.5% hold Jelly Medley, its last. The steepest drop comes between The Car Is Jelly (75%) and Big And Small (44%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is JellyCar Worlds worth it?
Video Game Backlog
One hour, at list price
JellyCar Worlds
- Steam list price, US
- $7.99
- Typical player
- ÷ 4 h
- racing game rate
- $3.23/h
- 4 h at that rate
- $13
List price. Not a sale price,
not what anyone paid.
Is JellyCar Worlds worth it? Yes.
Good value
1.6× the hours of a typical racing game, for the same money
Loved
97% recommend it after the refund windowmost racing games: 91%
How this is counted
At Steam's US list price of $7.99, the typical player's 4 hours come to $2.00 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At $2.00 an hour, JellyCar Worlds is cheaper per hour than 95 of 130 racing games here: the typical one of 130 racing games here charges $3.23, so the same $7.99 buys 1.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (racing games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like JellyCar Worlds?
Give the ball your Steam profile link or name. It reads the games you own most like JellyCar Worlds, how long each held you against the typical player, and how long JellyCar Worlds would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like JellyCar Worlds
- Celeste16hours
Celeste
- Thomas Was Alone4hours
Thomas Was Alone
- Webbed6hours
Webbed
- Deleveled2.5hours
Deleveled
- Super Magbot3.5hours
Super Magbot
- Super Meat Boy5.5hours
Super Meat Boy
- Slime-san3hours
Slime-san
- N++8hours
N++
- SEUM: Speedrunners from Hell5.5hours
SEUM: Speedrunners from Hell
- Will You Snail?6hours
Will You Snail?
- VVVVVV3.5hours
VVVVVV
- Leap Year2.5hours
Leap Year
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.







