2008 · Automobile Sim · VR · Driving
How long isiRacing?
by iRacing.com Motorsport Simulations & iRacing
15 hours
for the typical playerhalf of them between 4 hours and 61 hours
Good value: 77¢ an hour, cheaper than 69 of 89 massively multiplayer games here.
68% recommend it at 0 to 2 hours
83% recommend it at 2 to 5 hours
87% recommend it at 5 to 10 hours
89% recommend it at 10 to 20 hours
89% recommend it at 20 to 50 hours
91% recommend it at 50 to 100 hours
91% recommend it at 100 to 200 hours
92% recommend it at 200 to 500 hours
91% recommend it past 500 hours
Does iRacing hold up?
Grows on people

83% of its Steam reviewers recommend it at 2–5 hours played, and 91% past 500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/iracing#seals"><img src="https://www.videogamebacklog.com/game/iracing/seal/grows-on-you.png" width="160" height="160" alt="iRacing: Grows on you. 83% of its Steam reviewers recommend it at 2–5 hours played, and 91% past 500 hours played."></a>Do the first two hours of iRacing tell you?
In the first two hours68%recommend it
After that88%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 4 hours and 61 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,820 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 83% recommend it at 2–5 hours, and 91% past 500 hours.
16% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 5 hours in.
When would you get there?
15days
At an hour a night, you’d pass the typical player’s 15 hours on Wednesday, November 4.
Half of its reviewers had played between 4 and 61 hours: Oct 24 to Dec 20 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is iRacing worth it?
Video Game Backlog
One hour, at list price
iRacing
- Steam list price, US
- $11.59
- Typical player
- ÷ 15 h
- massively multiplayer game rate
- $1.50/h
- 15 h at that rate
- $22
List price. Not a sale price,
not what anyone paid.
Is iRacing worth it? Yes.
Good value
1.9× the hours of a typical massively multiplayer game, for the same money
Liked
88% recommend it after the refund windowmost massively multiplayer games: 83%
How this is counted
At Steam's US list price of $11.59, the typical player's 15 hours come to 77¢ an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At 77¢ an hour, iRacing is cheaper per hour than 69 of 89 massively multiplayer games here: the typical one of 89 massively multiplayer games here charges $1.50, so the same $11.59 buys 1.9× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (massively multiplayer games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like iRacing?
Give the ball your Steam profile link or name. It reads the games you own most like iRacing, how long each held you against the typical player, and how long iRacing would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with iRacing?
1 in 497
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like iRacing
- Assetto Corsa17hours
Assetto Corsa
- DiRT Rally 2.013hours
DiRT Rally 2.0
- F1® 2517hours
F1® 25
- F1 202023hours
F1 2020
- Automobilista 219hours
Automobilista 2
- Project CARS 215hours
Project CARS 2
- RaceRoom Racing Experience7.5hours
RaceRoom Racing Experience
- The Crew 214hours
The Crew 2
- Forza Horizon 618hours
Forza Horizon 6
- rFactor 222hours
rFactor 2
- DiRT Rally8.5hours
DiRT Rally
- CarX Drift Racing Online17hours
CarX Drift Racing Online
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.