2019 · Boomer Shooter · FPS · Fast-Paced
How long isIon Fury?
7.5 hours
for the typical playerhalf of them between 3 hours and 16 hours
A brick wall partway in: one story step stops 43 in 100 of the players who launched it.
86% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
92% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
Does Ion Fury hold up?
Holds steady

At least 92% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Ion Fury tell you?
In the first two hours86%recommend it
After that94%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 16 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 6,830 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 92% and 97% recommend it at every stage past the first two hours.
18% of its reviews were written inside Steam's two-hour refund window, and 86% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 4.5 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Thursday, October 29.
Half of its reviewers had played between 3 and 16 hours: Oct 24 to Nov 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Ion Fury?

The filter
Altar of Sacrifice
43 of every 100 players got to this one and no further.
They hold Shaken, Not Stirred and never earned it.
How this is counted
87% of the players who launched Ion Fury hold Shaken, Not Stirred, its first story achievement on Steam, and 18% hold Capital Defense, its last. The steepest drop comes between Shaken, Not Stirred (87%) and Altar of Sacrifice (44%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Ion Fury worth it?
Video Game Backlog
One hour, at list price
Ion Fury
- Steam list price, US
- $24.99
- Typical player
- ÷ 7.5 h
- boomer shooter rate
- $2.73/h
- 7.5 h at that rate
- $20
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Ion Fury worth it? Yes.
Fair price
About what a typical boomer shooter charges: $3.33 an hour
Loved
94% recommend it after the refund windowmost boomer shooters: 92%
How this is counted
At Steam's US list price of $24.99, the typical player's 7.5 hours come to $3.33 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Ion Fury costs about what the typical one of 76 boomer shooters here charges $2.73.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (boomer shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Ion Fury?
Give the ball your Steam profile link or name. It reads the games you own most like Ion Fury, how long each held you against the typical player, and how long Ion Fury would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Ion Fury
- Quake II7hours
Quake II
- DUSK7.5hours
DUSK
- DOOM + DOOM II4.5hours
DOOM + DOOM II
- Turbo Overkill9.5hours
Turbo Overkill
- Quake6hours
Quake
- Warhammer 40,000: Boltgun5hours
Warhammer 40,000: Boltgun
- DOOM 645hours
DOOM 64
- Prodeus4.5hours
Prodeus
- Unreal Gold6hours
Unreal Gold
- Selaco10hours
Selaco
- CULTIC7hours
CULTIC
- Mullet Mad Jack4hours
Mullet Mad Jack
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.






