2023 · Visual Novel · Superhero · Turn-Based Combat
How long isInvincible Presents: Atom Eve?
5.5 hours
for the typical playerhalf of them between 3 hours and 8.5 hours
Exceptionally loved: 98% recommend it past the refund window, better reviewed than 318 of 376 visual novels here.
98% recommend it at 5 to 10 hours
Do the first two hours of Invincible Presents: Atom Eve tell you?
In the first two hours83%recommend it
After that98%recommend it
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 610 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
16% of its reviews were written inside Steam's two-hour refund window, and 83% of those recommend it. After the window, 98% do.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Tuesday, October 27.
Half of its reviewers had played between 3 and 8.5 hours: Oct 24 to Oct 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Invincible Presents: Atom Eve?

The filter
Back to School
14 of every 100 players got to this one and no further.
They hold Revelations and never earned it.
How this is counted
70% of the players who launched Invincible Presents: Atom Eve hold Revelations, its first story achievement on Steam, and 34% hold Together We Fight, its last. The steepest drop comes between Revelations (70%) and Back to School (56%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Invincible Presents: Atom Eve worth it?
Video Game Backlog
One hour, at list price
Invincible Presents: Atom Eve
- Steam list price, US
- $9.99
- Typical player
- ÷ 5.5 h
- visual novel rate
- $2.11/h
- 5.5 h at that rate
- $12
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Invincible Presents: Atom Eve worth it? Yes.
Fair price
About what a typical visual novel charges: $1.82 an hour
Loved
98% recommend it after the refund windowmost visual novels: 94%
How this is counted
At Steam's US list price of $9.99, the typical player's 5.5 hours come to $1.82 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. An hour of Invincible Presents: Atom Eve costs about what the typical one of 376 visual novels here charges $2.11.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Invincible Presents: Atom Eve?
Give the ball your Steam profile link or name. It reads the games you own most like Invincible Presents: Atom Eve, how long each held you against the typical player, and how long Invincible Presents: Atom Eve would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
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- The Wolf Among Us8.5hours
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- Marvel's Spider-Man 220hours
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- Along the Edge3.5hours
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.








