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Interstellar Marines cover

2013 · FPS · Tactical · Co-op

How long isInterstellar Marines?

by Zero Point Software

2 hours

for the typical playerhalf of them between 45 minutes and 6 hours

Poorly received: only 61% recommend it past the refund window; most simulation games here, 91%.

Does Interstellar Marines hold up?

Grows on people

Do the first two hours of Interstellar Marines tell you?

In the first two hours45%recommend it

After that61%recommend it

8 of every 20 thumbs-down came after the window had closed, 12 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 45 minutes and 6 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,890 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 57% recommend it at 2–5 hours, and 68% at 20–50 hours.

50% of its reviews were written inside Steam's two-hour refund window, and 45% of those recommend it. After the window, 61% do. Of the players who gave it a thumbs-down, 41% were already past the window; the typical thumbs-down came 1.5 hours in.

When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Thursday, October 22.

Half of its reviewers had played between 45 minutes and 6 hours: tonight to Oct 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Interstellar Marines worth it?

Is Interstellar Marines worth it? Probably not.

  • Pricey per hour

    A typical simulation game gives 2.5× the hours for the money

  • Divisive

    61% recommend it after the refund windowmost simulation games: 91%

How this is counted

At Steam's US list price of $9.99, the typical player's 2 hours come to $5.00 an hour. Past the two-hour refund window, 61% of its Steam reviewers recommend it. At $5.00 an hour, Interstellar Marines costs more per hour than 659 of 722 simulation games here: the typical one of 722 simulation games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Interstellar Marines?

Give the ball your Steam profile link or name. It reads the games you own most like Interstellar Marines, how long each held you against the typical player, and how long Interstellar Marines would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Interstellar Marines?

  • 1 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.