Video Game Backlog

2021 · Roguelike · Resource Management · Turn-Based Tactics

How long isInsurmountable?

by ByteRockers' Games

5 hours

for the typical playerhalf of them between 2 hours and 11 hours

Insurmountable cover

Insurmountable among the 180 survival games here

The whole tier list
CPlayed tier

#129

of 180

ranked by owners here who played past two hours

30%
got past 2 hours
−19 on the kind's 49%
0%
past 20 hours
−13 on the kind's 13%
57%
launched it
−9 on the kind's 65%
37
libraries own it
1 in 67 of the 2,483 read here
Insurmountable ↓
#1 DayZ#180
43% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Insurmountable tell you?

In the first two hours59%recommend it

After that86%recommend it

21 in 100 said no: 11 after the window had closed, 10 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2 hours and 11 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 998 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

25% of its reviews were written inside Steam's two-hour refund window, and 59% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 51% were already past the window; the typical thumbs-down came 2 hours in.

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When would you get there?

5days

At an hour a night, you’d pass the typical player’s 5 hours on Thursday, November 19.

Half of its reviewers had played between 2 and 11 hours: Nov 16 to Nov 25 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Insurmountable?

The filter

Into new heights

40 of every 100 players got to this one and no further.

They hold Because it's there! and never earned it.

  1. Launched it100% launched it
  2. Because it's there!Climb the peak of the first Mountain−3367% hold it
  3. Into new heightsReach the second MountainFiltered −4027% hold it
  4. The savage mountainClimb the peak of the second Mountain−423% hold it
  5. The final challengeReach the final Mountain−716% hold it
  6. On top of the worldClimb the peak of the final Mountain−313% hold it
How this is counted

67% of the players who launched Insurmountable hold Because it's there!, its first story achievement on Steam, and 13% hold On top of the world, its last. The steepest drop comes between Because it's there! (67%) and Into new heights (27%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Insurmountable worth it?

Is Insurmountable worth it? Probably not.

  • Pricey per hour

    A typical survival game gives 2.5× the hours for the money

  • Liked

    86% recommend it after the refund windowmost survival games: 85%

  • Often left unplayed

    56% of owners here have played itmost survival games: 68%

How this is counted

At Steam's US list price of $24.99, the typical player's 5 hours come to $5.00 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. At $5.00 an hour, Insurmountable costs more per hour than 247 of 279 survival games here: the typical one of 279 survival games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Insurmountable today?

Almost anywhere

PC, PS5, Xbox Series, Switch and 2 more.

  1. todayPC2021
  2. todayXbox Series2024
  3. todayPS42024
  4. todayPS52024
  5. todayXbox One2024
  6. todaySwitch2024
How this is counted

From IGDB, found by its Steam app: the machines Insurmountable came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Insurmountable?

Give the ball your Steam profile link or name. It reads the games you own most like Insurmountable, how long each held you against the typical player, and how long Insurmountable would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@pr-xy54 min
  2. 2nd@gigant43 min
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Insurmountable

  1. 1

    Loop Hero

    Insurmountable, but a deckbuilder, and an auto battler

    Loved · 93%Games like Loop Hero

  2. 2

    FTL: Faster Than Light

    Insurmountable, but a real-time tactics game, and six times the hours

    Loved · 95%Games like FTL: Faster Than Light

  3. 3

    Out There: Ω Edition

    Insurmountable, but in space, and 2D

    Mixed · 76%Games like Out There: Ω Edition

  4. 4

    Void War

    Insurmountable, but harder, and three times the hours

    Loved · 94%Games like Void War

  5. 5

    Dungeon of the ENDLESS

    Insurmountable, but a tower defense game, and pixel art

    Liked · 85%Games like Dungeon of the ENDLESS

  6. 6

    Everything is Crab

    Insurmountable, but pixel art

    Mixed · 77%Games like Everything is Crab

All 30 games like Insurmountable, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Insurmountable: a kind of game it is that Insurmountable is not, a feature its tags carry that Insurmountable's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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