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INAZUMA ELEVEN: Victory Road cover

2025 · Football (Soccer) · RPG · Collectathon

How long isINAZUMA ELEVEN: Victory Road?

by LEVEL5 Inc.

35 hours

for the typical playerhalf of them between 13 hours and 82 hours

Does INAZUMA ELEVEN: Victory Road hold up?

Wears thin

Do the first two hours of INAZUMA ELEVEN: Victory Road tell you?

In the first two hours81%recommend it

After that89%recommend it

19 of every 20 thumbs-down came after the window had closed, 1 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 35 hours or less when they gave their verdict. The middle half sat between 13 hours and 82 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 12,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It is recommended most by players at 5–10 hours: 96% of them. Among players at 200–500 hours that falls to 67%.

2% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 96% were already past the window; the typical thumbs-down came 83 hours in.

When would you get there?

5weeks

At an hour a night, you’d pass the typical player’s 35 hours on Tuesday, November 24.

Half of its reviewers had played between 13 and 82 hours: Nov 2 to Jan 10, 2027 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in INAZUMA ELEVEN: Victory Road?

The filter

Keshin in the Storm

4 of every 100 players got to this one and no further.

They hold Come Together, Football Club! and never earned it.

  1. Launched it100% launched it
  2. You Still Have FootballDefeat the fearsome King Colossal Kraken in Story Mode.−1981% hold it
  3. From Zero to HeroFace off against Raika in the dance showdown in Story Mode.−378% hold it
  4. The Day Football ChangedWin the showdown against the baseball club in Story Mode.−474% hold it
  5. Invasion of the Football Monster!Overcome West Manor Academy in Story Mode.−371% hold it
  6. The Crybaby RivalOvercome Northbright Middle School in Story Mode.−368% hold it
  7. Come Together, Football Club!Overcome Eastwind International in Story Mode.−365% hold it
  8. Keshin in the StormOvercome Stormridge Junior High in Story Mode.Filtered −461% hold it
  9. Alice's WonderlandOvercome Royal Academy in Story Mode.−358% hold it
  10. Sunshine Through the CloudsComplete Story Mode.−355% hold it
How this is counted

81% of the players who launched INAZUMA ELEVEN: Victory Road hold You Still Have Football, its first story achievement on Steam, and 55% hold Sunshine Through the Clouds, its last. The steepest drop comes between Come Together, Football Club! (65%) and Keshin in the Storm (61%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is INAZUMA ELEVEN: Victory Road worth it?

Is INAZUMA ELEVEN: Victory Road worth it? Mostly.

  • Good value

    1.4× the hours of a typical sports game, for the same money

  • Liked

    89% recommend it after the refund windowmost sports games: 91%

How this is counted

At Steam's US list price of $69.99, the typical player's 35 hours come to $2.00 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $2.00 an hour, INAZUMA ELEVEN: Victory Road is cheaper per hour than 85 of 127 sports games here: the typical one of 127 sports games here charges $2.85, so the same $69.99 buys 1.4× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (sports games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like INAZUMA ELEVEN: Victory Road?

Give the ball your Steam profile link or name. It reads the games you own most like INAZUMA ELEVEN: Victory Road, how long each held you against the typical player, and how long INAZUMA ELEVEN: Victory Road would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with INAZUMA ELEVEN: Victory Road?

  • 1 in 497

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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