13 hours
for the typical playerhalf of them between 6 hours and 24 hours
94% recommend it at 0 to 2 hours
97% recommend it at 2 to 5 hours
97% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
99% recommend it at 50 to 100 hours
99% recommend it at 100 to 200 hours
98% recommend it at 200 to 500 hours
97% recommend it past 500 hours
Does Half-Life 2 hold up?
It holds steady: between 97% and 99% recommend it at every stage past the first two hours.
How long would it take you?
Your Steam profile link or name: where you are in Half-Life 2, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.
@catch holds this page
- 1st
@catch40 h - 2nd
@gwynn723 h - 3rd
@testuser118 h - 4th
@veliallast15 h - 5th
@horny11 h - 6th
@showyjozy9 h - 7th
@poor-leno2.4 h - 8th
@ur-disproven1.7 h
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Is Half-Life 2 worth it?
Video Game Backlog
One hour, at list price
Half-Life 2
- Steam list price, US
- $9.99
- Typical player
- ÷ 13 h
List price. Not a sale price,
not what anyone paid.
- 98%recommend it once the refund window has closed
- 97–99%at every stage past two hours: it holds steady
- 77 of 203Steam libraries read here that own it never launched it
Do the first two hours of Half-Life 2 tell you?
In the first two hours94%recommend it
After that98%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
7% of its reviews were written inside Steam's two-hour refund window, and 94% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 83% were already past the window; the typical thumbs-down came 8.5 hours in.
Where do players get filtered in Half-Life 2?
The filter
Anchor's Aweigh!
14 of every 100 players got to this one and no further.
They hold Trusty Hardware and never earned it.
How far do players get in Half-Life 2?
71% of the players who launched Half-Life 2 hold Malcontent, its first story achievement on Steam, and 27% hold Singularity Collapse, its last. The steepest drop comes between Trusty Hardware (67%) and Anchor's Aweigh! (53%).
Half-Life 2 holds up

Holds up
At least 96% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site.
<a href="https://www.videogamebacklog.com/game/half-life-2#seals"><img src="https://www.videogamebacklog.com/game/half-life-2/seal/holds-up.png" width="160" height="160" alt="Half-Life 2: Holds up. At least 96% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played."></a>Did everyone who owns Half-Life 2 play it?
77 of 203
Steam libraries read here that own it never launched it
How well is Half-Life 2 remembered?
1 in 3
Name 100 runs say its name, 29% of them: players asked to name 100 games from memory.
How this page counts
- The hours
- Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 6 hours and 24 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 281,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
- The price
- At Steam's US list price of $9.99, the typical player's 13 hours come to 77¢ an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
- Where players stop
- Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
- Everyone's copy
- Counted from the Steam libraries read here, not from all of Steam's players.