21 hours
for the typical playerhalf of them between 8 hours and 49 hours
89% recommend it at 0 to 2 hours
98% recommend it at 2 to 5 hours
98% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
99% recommend it at 50 to 100 hours
99% recommend it at 100 to 200 hours
99% recommend it at 200 to 500 hours
99% recommend it past 500 hours
Does Hades hold up?
It holds steady: between 98% and 99% recommend it at every stage past the first two hours.
How long would it take you?
Your Steam profile link or name: where you are in Hades, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.
@exlennis holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Is Hades worth it?
Video Game Backlog
One hour, at list price
Hades
- Steam list price, US
- $24.99
- Typical player
- ÷ 21 h
List price. Not a sale price,
not what anyone paid.
- 98%recommend it once the refund window has closed
- 98–99%at every stage past two hours: it holds steady
- 13 of 122Steam libraries read here that own it never launched it
Do the first two hours of Hades tell you?
In the first two hours89%recommend it
After that98%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
3% of its reviews were written inside Steam's two-hour refund window, and 89% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 85% were already past the window; the typical thumbs-down came 11 hours in.
Where do players get filtered in Hades?

The filter
The Family Secret
24 of every 100 players got to this one and no further.
They hold Is There No Escape? and never earned it.
How far do players get in Hades?
82% of the players who launched Hades hold Escaped Tartarus, its first story achievement on Steam, and 8.4% hold One for the Ages, its last. The steepest drop comes between Is There No Escape? (47%) and The Family Secret (23%).
Hades holds up

Holds up
At least 97% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site.
<a href="https://www.videogamebacklog.com/game/hades#seals"><img src="https://www.videogamebacklog.com/game/hades/seal/holds-up.png" width="160" height="160" alt="Hades: Holds up. At least 97% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played."></a>Did everyone who owns Hades play it?
13 of 122
Steam libraries read here that own it never launched it
How well is Hades remembered?
1 in 6
Name 100 runs say its name, 17% of them: players asked to name 100 games from memory.
How this page counts
- The hours
- Half of its Steam reviewers had played 21 hours or less when they gave their verdict. The middle half sat between 8 hours and 49 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 310,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
- The price
- At Steam's US list price of $24.99, the typical player's 21 hours come to $1.19 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
- Where players stop
- Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
- Everyone's copy
- Counted from the Steam libraries read here, not from all of Steam's players.




