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2022 · Metroidvania · Puzzle Platformer · Post-apocalyptic

How long isHAAK?

21 hours

for the typical playerhalf of them between 8 hours and 29 hours

HAAK cover

Does HAAK hold up?

Wears thin

Do the first two hours of HAAK tell you?

In the first two hours78%recommend it

After that90%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 21 hours or less when they gave their verdict. The middle half sat between 8 hours and 29 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,580 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It is recommended most by players at 2–5 hours: 89% of them. Among players at 5–10 hours that falls to 80%.

6% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 87% were already past the window; the typical thumbs-down came 10 hours in.

When would you get there?

3weeks

At an hour a night, you’d pass the typical player’s 21 hours on Wednesday, November 11.

Half of its reviewers had played between 8 and 29 hours: Oct 29 to Nov 19 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in HAAK?

The filter

Can I get a ride?

13 of every 100 players got to this one and no further.

They hold The journey begins and never earned it.

  1. Launched it100% launched it
  2. Fully ChargedObtain a Power Glove−1090% hold it
  3. He ran away!Defeat Wang Ping in Sanho Ruins−1278% hold it
  4. Welcome to SanhoEnter World Map−177% hold it
  5. The journey beginsComplete [Escape from Ruins]−176% hold it
  6. Can I get a ride?Complete [Road to the South]Filtered −1363% hold it
  7. Flee on FootComplete [Pass the Tunnel]−261% hold it
  8. Sun is RisingComplete [North Station]−1051% hold it
  9. Super PlumerCleaned up all the blocked vents.−744% hold it
  10. King of TowersDestroy all 4 signal towers.−935% hold it
  11. View from the MountaintopClimbed to the top of Anthony Hill.35% hold it
  12. Inherit MantleBaak's chess pawn is now inherited by Haak−134% hold it
How this is counted

90% of the players who launched HAAK hold Fully Charged, its first story achievement on Steam, and 34% hold Inherit Mantle, its last. The steepest drop comes between The journey begins (76%) and Can I get a ride? (63%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is HAAK worth it?

Is HAAK worth it? Mostly.

  • Good value

    1.9× the hours of a typical metroidvania, for the same money

  • Loved

    90% recommend it after the refund windowmost metroidvanias: 89%

How this is counted

At Steam's US list price of $17.99, the typical player's 21 hours come to 86¢ an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At 86¢ an hour, HAAK is cheaper per hour than 159 of 177 metroidvanias here: the typical one of 177 metroidvanias here charges $1.67, so the same $17.99 buys 1.9× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (metroidvanias) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like HAAK?

Give the ball your Steam profile link or name. It reads the games you own most like HAAK, how long each held you against the typical player, and how long HAAK would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like HAAK

  1. 1

    Ori and the Blind Forest

    HAAK, but story-rich, and half the hours

    Loved · 94%

  2. 2

    Iconoclasts

    HAAK, but story-rich

    Liked · 86%

  3. 3

    Prince of Persia The Lost Crown

    Much the same as HAAK

    Liked · 84%

  4. 4

    Hue

    HAAK, but a quarter of the hours

    Loved · 92%

  5. 5

    Rain World

    HAAK, but a survival game, and harder

    Loved · 94%

  6. 6

    Blasphemous 2

    HAAK, but a soulslike, and harder

    Loved · 91%

All 30 games like HAAK, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from HAAK: a kind of game it is that HAAK is not, a feature its tags carry that HAAK's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.