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2026 · Metroidvania · Exploration · Action RPG

How long isGRIME II?

28 hours

for the typical playerhalf of them between 13 hours and 40 hours

GRIME II cover

Do the first two hours of GRIME II tell you?

In the first two hours79%recommend it

After that87%recommend it

18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 28 hours or less when they gave their verdict. The middle half sat between 13 hours and 40 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

5% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 92% were already past the window; the typical thumbs-down came 18 hours in.

When would you get there?

4weeks

At an hour a night, you’d pass the typical player’s 28 hours on Thursday, November 19.

Half of its reviewers had played between 13 and 40 hours: Nov 4 to Dec 1 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in GRIME II?

The filter

Bishop

19 of every 100 players got to this one and no further.

They hold Shell and never earned it.

  1. Launched it100% launched it
  2. AppetizerDefeat Overgrown Barrier−298% hold it
  3. Shell−989% hold it
  4. BishopFiltered −1970% hold it
  5. Mountainborn−268% hold it
  6. Preacher−464% hold it
  7. Anvil−1054% hold it
  8. Burden BeastDefeat Burden Smithed−351% hold it
  9. Next DishDefeat Bustling Barrier−546% hold it
  10. FirstsmithsDefeat Marlisa and Malik−541% hold it
  11. The Final DishDefeat Goel−437% hold it
  12. HatchReach the End on Standard Mode−136% hold it
How this is counted

98% of the players who launched GRIME II hold Appetizer, its first story achievement on Steam, and 36% hold Hatch, its last. The steepest drop comes between Shell (89%) and Bishop (70%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is GRIME II worth it?

Is GRIME II worth it? Yes.

  • Good value

    1.7× the hours of a typical metroidvania, for the same money

  • Liked

    87% recommend it after the refund windowmost metroidvanias: 89%

How this is counted

At Steam's US list price of $27.99, the typical player's 28 hours come to $1.00 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $1.00 an hour, GRIME II is cheaper per hour than 157 of 183 metroidvanias here: the typical one of 183 metroidvanias here charges $1.67, so the same $27.99 buys 1.7× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (metroidvanias) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like GRIME II?

Give the ball your Steam profile link or name. It reads the games you own most like GRIME II, how long each held you against the typical player, and how long GRIME II would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with GRIME II?

  • 1 in 391

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like GRIME II

  1. 1

    Blasphemous 2

    GRIME II, but harder, and side-scrolling

    Loved · 91%

  2. 2

    DARK SOULS: REMASTERED

    GRIME II, but dark fantasy, and harder

    Loved · 92%

  3. 3

    TUNIC

    GRIME II, but a puzzle game, and isometric

    Loved · 91%

  4. 4

    Hollow Knight

    GRIME II, but story-rich, and even better loved

    Loved · 97%

  5. 5

    Mandragora: Whispers of the Witch Tree

    GRIME II, but side-scrolling, and dark fantasy

    Mixed · 76%

  6. 6

    Tails of Iron

    GRIME II, but story-rich, and a third of the hours

    Liked · 88%

All 30 games like GRIME II, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from GRIME II: a kind of game it is that GRIME II is not, a feature its tags carry that GRIME II's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.