2009 · Story Rich · Third-Person Shooter · Emotional
How long isG-Force?
by Eurocom
5.5 hours
for the typical playerhalf of them between 1.5 hours and 13 hours
A weekend's worth: half its reviewers had played 5.5 hours or less.
91% recommend it at 0 to 2 hours
Do the first two hours of G-Force tell you?
In the first two hours91%recommend it
After that96%recommend it
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 13 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 918 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
27% of its reviews were written inside Steam's two-hour refund window, and 91% of those recommend it. After the window, 96% do.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Monday, October 26.
Half of its reviewers had played between 1.5 and 13 hours: Oct 22 to Nov 2 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like G-Force?
Give the ball your Steam profile link or name. It reads the games you own most like G-Force, how long each held you against the typical player, and how long G-Force would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with G-Force?
1 in 387
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like G-Force
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The Last of Us™ Part II Remastered
- Tom Clancy's Splinter Cell: Conviction7.5hours
Tom Clancy's Splinter Cell: Conviction
- Mafia: The Old Country13hours
Mafia: The Old Country
- Spec Ops: The Line7hours
Spec Ops: The Line
- Rise of the Tomb Raider15hours
Rise of the Tomb Raider
- METAL GEAR SOLID V: THE PHANTOM PAIN47hours
METAL GEAR SOLID V: THE PHANTOM PAIN
- HITMAN™ 211hours
HITMAN™ 2
- 007 First Light14hours
007 First Light
- Creepy Tale 24.5hours
Creepy Tale 2
- Tom Clancy's Ghost Recon® Wildlands25hours
Tom Clancy's Ghost Recon® Wildlands
- Warhammer 40,000: Space Marine - Anniversary Edition9hours
Warhammer 40,000: Space Marine - Anniversary Edition
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.