Video Game Backlog

2013 · Local Co-Op · RPG · Co-op

How long isFORCED?

by BetaDwarf

4.5 hours

for the typical playerhalf of them between 2 hours and 11 hours

FORCED cover

FORCED among the 369 action RPGs here

The whole tier list
BPlayed tier

#213

of 369

ranked by owners here who played past two hours

44%
got past 2 hours
−6 on the kind's 51%
2%
past 20 hours
−19 on the kind's 21%
80%
launched it
+15 on the kind's 65%
142
libraries own it
1 in 17 of the 2,453 read here
FORCED ↓
#1 ELDEN RING#369
20% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does FORCED hold up?

Grows on people

Do the first two hours of FORCED tell you?

In the first two hours50%recommend it

After that83%recommend it

26 in 100 said no: 12 after the window had closed, 14 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 11 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,810 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 72% recommend it at 2–5 hours, and 97% at 20–50 hours.

27% of its reviews were written inside Steam's two-hour refund window, and 50% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 47% were already past the window; the typical thumbs-down came 2 hours in.

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When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Wednesday, November 18.

Half of its reviewers had played between 2 and 11 hours: Nov 15 to Nov 24 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in FORCED?

The filter

Student of Pain

30 of every 100 players got to this one and no further.

They hold Beat the Cow Level and never earned it.

  1. Launched it100% launched it
  2. Beat the Cow LevelWrangle with Wrathhoof−4555% hold it
  3. Student of PainSlay SlarthFiltered −3025% hold it
  4. Heart AttackGet Graw−1411% hold it
  5. Brittle BonesMaim Mordar−55.6% hold it
  6. Freedom!Complete FORCED (Good luck!)−14.6% hold it
How this is counted

55% of the players who launched FORCED hold Beat the Cow Level, its first story achievement on Steam, and 4.6% hold Freedom!, its last. The steepest drop comes between Beat the Cow Level (55%) and Student of Pain (25%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Where did you leave it?

Stopped part way? Your Steam profile brings back the story so far, read aloud, up to the last story achievement you hold. Nothing past it.

No Steam, or played it elsewhere?

Is FORCED worth it?

Is FORCED worth it? Mostly.

  • Pricey per hour

    A typical action RPG gives 1.8× the hours for the money

  • Liked

    83% recommend it after the refund windowmost action RPGs: 86%

  • Gets played

    79% of owners here have played itmost action RPGs: 65%

How this is counted

At Steam's US list price of $14.99, the typical player's 4.5 hours come to $3.33 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $3.33 an hour, FORCED costs more per hour than 383 of 465 action RPGs here: the typical one of 465 action RPGs here charges $1.85.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play FORCED today?

On PS4, Xbox One and PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2013
  2. todayPS42015
  3. todayXbox One2015
  4. Wii U2016
  5. DOS
How this is counted

From IGDB, found by its Steam app: the machines FORCED came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like FORCED?

Give the ball your Steam profile link or name. It reads the games you own most like FORCED, how long each held you against the typical player, and how long FORCED would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@dougtheduck holds this page

  1. 1st@dougtheduck8.3 h
  2. 2nd@eltorga7.5 h
  3. 3rd@foxworks2.9 h
  4. 4th@albazar2.8 h
  5. 5th@veliallast1.8 h
  6. 6th@mor4ee1.5 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with FORCED?

  • 1 in 259

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like FORCED

  1. 1

    Gauntlet

    Much the same as FORCED

    Liked · 82%Games like Gauntlet

  2. 2

    Hammerwatch

    FORCED, but pixel art, and twice the hours

    Liked · 89%Games like Hammerwatch

  3. 3
  4. 4

    Magicka

    FORCED, but funny, and twice the hours

    Liked · 84%Games like Magicka

  5. 5

    Full Metal Furies

    FORCED, but a beat 'em up, and three times the hours

    Loved · 91%Games like Full Metal Furies

  6. 6

    Children of Morta

    FORCED, but an action roguelike, and pixel art

    Liked · 88%Games like Children of Morta

All 30 games like FORCED, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from FORCED: a kind of game it is that FORCED is not, a feature its tags carry that FORCED's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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