2026 · Shop Keeper · Management · Economy
How long isFell & Sell?
by Art Games Studio S.A.
7.5 hours
for the typical playerhalf of them between 4 hours and 14 hours
Good value: $1.33 an hour, cheaper than 26 of 34 shopkeeping games here.
48% recommend it at 0 to 2 hours
80% recommend it at 2 to 5 hours
85% recommend it at 5 to 10 hours
93% recommend it at 10 to 20 hours
Does Fell & Sell hold up?
Grows on people

80% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 10–20 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Fell & Sell tell you?
In the first two hours48%recommend it
After that87%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 4 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,880 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 80% recommend it at 2–5 hours, and 93% at 10–20 hours.
11% of its reviews were written inside Steam's two-hour refund window, and 48% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Thursday, October 29.
Half of its reviewers had played between 4 and 14 hours: Oct 25 to Nov 4 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Fell & Sell worth it?
Video Game Backlog
One hour, at list price
Fell & Sell
- Steam list price, US
- $9.99
- Typical player
- ÷ 7.5 h
- shopkeeping game rate
- $1.79/h
- 7.5 h at that rate
- $13
List price. Not a sale price,
not what anyone paid.
Is Fell & Sell worth it? Yes.
Good value
1.3× the hours of a typical shopkeeping game, for the same money
Liked
87% recommend it after the refund windowmost shopkeeping games: 92%
How this is counted
At Steam's US list price of $9.99, the typical player's 7.5 hours come to $1.33 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $1.33 an hour, Fell & Sell is cheaper per hour than 26 of 34 shopkeeping games here: the typical one of 34 shopkeeping games here charges $1.79, so the same $9.99 buys 1.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (shopkeeping games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Fell & Sell?
Give the ball your Steam profile link or name. It reads the games you own most like Fell & Sell, how long each held you against the typical player, and how long Fell & Sell would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Fell & Sell
- Moonlighter 2: The Endless Vault14hours
Moonlighter 2: The Endless Vault
- Retro Rewind - Video Store Simulator11hours
Retro Rewind - Video Store Simulator
- Grocery Store Simulator9.5hours
Grocery Store Simulator
- Holy Potatoes! A Weapon Shop?!7.5hours
Holy Potatoes! A Weapon Shop?!
- Moonlighter12hours
Moonlighter
- Recettear: An Item Shop's Tale16hours
Recettear: An Item Shop's Tale
- Roadside Research5hours
Roadside Research
- Shoppe Keep6hours
Shoppe Keep
- Dreamscaper7.5hours
Dreamscaper
- ReStory: Chill Electronics Repairs9hours
ReStory: Chill Electronics Repairs
- TCG Card Shop Simulator15hours
TCG Card Shop Simulator
- Retail Company Simulator7hours
Retail Company Simulator
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.