2008 · Horror · Action-Adventure · Mystery
How long isFATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse?
by KOEI TECMO GAMES CO., LTD.
11 hours
for the typical playerhalf of them between 3.5 hours and 20 hours
Steep for its length: $4.54 an hour, dearer than 1,836 of 2,083 adventure games here.
78% recommend it at 0 to 2 hours
86% recommend it at 2 to 5 hours
89% recommend it at 5 to 10 hours
93% recommend it at 10 to 20 hours
94% recommend it at 20 to 50 hours
Does FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse hold up?
Grows on people

86% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/fatal-frame-project-zero-mask-of-the-lunar-eclipse#seals"><img src="https://www.videogamebacklog.com/game/fatal-frame-project-zero-mask-of-the-lunar-eclipse/seal/grows-on-you.png" width="160" height="160" alt="FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse: Grows on you. 86% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 20–50 hours played."></a>Do the first two hours of FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse tell you?
In the first two hours78%recommend it
After that92%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 20 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,010 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 86% recommend it at 2–5 hours, and 94% at 20–50 hours.
17% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
11days
At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.
Half of its reviewers had played between 3.5 and 20 hours: Oct 24 to Nov 9 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse?

The filter
The Summoning
21 of every 100 players got to this one and no further.
They hold Blossoming and never earned it.
How this is counted
83% of the players who launched FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse hold Blossoming, its first story achievement on Steam, and 33% hold Hallowed Realm, its last. The steepest drop comes between Blossoming (83%) and The Summoning (62%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse worth it?
Video Game Backlog
One hour, at list price
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
- Steam list price, US
- $49.99
- Typical player
- ÷ 11 h
- adventure game rate
- $2.22/h
- 11 h at that rate
- $24
List price. Not a sale price,
not what anyone paid.
Is FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse worth it? Mostly.
Pricey per hour
A typical adventure game gives 2× the hours for the money
Loved
92% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $49.99, the typical player's 11 hours come to $4.54 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At $4.54 an hour, FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse costs more per hour than 1836 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse?
Give the ball your Steam profile link or name. It reads the games you own most like FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse, how long each held you against the typical player, and how long FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
- Poppy Playtime5hours
Poppy Playtime
- Alan Wake11hours
Alan Wake
- Garten of Banban 63.5hours
Garten of Banban 6
- Ghostwire: Tokyo13hours
Ghostwire: Tokyo
- Cat in the Box3.5hours
Cat in the Box
- Five Nights at Freddy's: Sister Location3.5hours
Five Nights at Freddy's: Sister Location
- Little Nightmares II7hours
Little Nightmares II
- Garten of Banban40min
Garten of Banban
- Pacify3.5hours
Pacify
- Choo-Choo Charles4hours
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- Fobia - St. Dinfna Hotel11hours
Fobia - St. Dinfna Hotel
- SILENT HILL f15hours
SILENT HILL f
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.