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FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse cover

2008 · Horror · Action-Adventure · Mystery

How long isFATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse?

by KOEI TECMO GAMES CO., LTD.

11 hours

for the typical playerhalf of them between 3.5 hours and 20 hours

Does FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse hold up?

Grows on people

Grows on you seal

86% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/fatal-frame-project-zero-mask-of-the-lunar-eclipse#seals"><img src="https://www.videogamebacklog.com/game/fatal-frame-project-zero-mask-of-the-lunar-eclipse/seal/grows-on-you.png" width="160" height="160" alt="FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse: Grows on you. 86% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 20–50 hours played."></a>

Do the first two hours of FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse tell you?

In the first two hours78%recommend it

After that92%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 20 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,010 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 86% recommend it at 2–5 hours, and 94% at 20–50 hours.

17% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.

Half of its reviewers had played between 3.5 and 20 hours: Oct 24 to Nov 9 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse?

The filter

The Summoning

21 of every 100 players got to this one and no further.

They hold Blossoming and never earned it.

  1. Launched it100% launched it
  2. BlossomingClear Prelude.−1783% hold it
  3. The SummoningClear Phase I.Filtered −2162% hold it
  4. ResonanceClear Phase II.−854% hold it
  5. The Lost DayClear Phase III.−648% hold it
  6. VoidClear Phase IV.−444% hold it
  7. Twin FacesClear Phase V.−242% hold it
  8. MoonsongClear Phase VI.−240% hold it
  9. TranquilityClear Phase VII.−238% hold it
  10. SakuyaClear Phase VIII.−236% hold it
  11. DescentClear Phase IX.−135% hold it
  12. Hallowed RealmClear Final Phase.−233% hold it
How this is counted

83% of the players who launched FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse hold Blossoming, its first story achievement on Steam, and 33% hold Hallowed Realm, its last. The steepest drop comes between Blossoming (83%) and The Summoning (62%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse worth it?

Is FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse worth it? Mostly.

  • Pricey per hour

    A typical adventure game gives 2× the hours for the money

  • Loved

    92% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $49.99, the typical player's 11 hours come to $4.54 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At $4.54 an hour, FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse costs more per hour than 1836 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse?

Give the ball your Steam profile link or name. It reads the games you own most like FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse, how long each held you against the typical player, and how long FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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