2026 · RPG · Online Co-Op · Action RPG
How long isFarever?
by Shiro Games
12 hours
for the typical playerhalf of them between 4.5 hours and 32 hours
Less loved than most: only 81% recommend it past the refund window, reviewed worse than 310 of 465 action RPGs here.
42% recommend it at 0 to 2 hours
78% recommend it at 2 to 5 hours
79% recommend it at 5 to 10 hours
81% recommend it at 10 to 20 hours
83% recommend it at 20 to 50 hours
84% recommend it at 50 to 100 hours
80% recommend it at 100 to 200 hours
Does Farever hold up?
Holds steady
Do the first two hours of Farever tell you?
In the first two hours42%recommend it
After that81%recommend it
24 in 100 said no: 16 after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 32 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 9,680 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 78% and 84% recommend it at every stage past the first two hours.
13% of its reviews were written inside Steam's two-hour refund window, and 42% of those recommend it. After the window, 81% do. Of the players who gave it a thumbs-down, 68% were already past the window; the typical thumbs-down came 6.5 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Thursday, November 26.
Half of its reviewers had played between 4.5 and 32 hours: Nov 19 to Dec 16 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Farever worth it?
Video Game Backlog
One hour, at list price
Farever
- Steam list price, US
- $19.99
- Typical player
- ÷ 12 h
- action RPG rate
- $1.86/h
- 12 h at that rate
- $22
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Farever worth it? Yes.
Fair price
About what a typical action RPG charges: $1.67 an hour
Liked
81% recommend it after the refund windowmost action RPGs: 86%
How this is counted
At Steam's US list price of $19.99, the typical player's 12 hours come to $1.67 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. An hour of Farever costs about what the typical one of 465 action RPGs here charges $1.86.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Farever today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2026
How this is counted
From IGDB, found by its Steam app: the machines Farever came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Farever?
Give the ball your Steam profile link or name. It reads the games you own most like Farever, how long each held you against the typical player, and how long Farever would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@drezel holds this page
- 1st
@drezel14 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Farever?
All 6
Copies in the libraries here: launched it
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Farever
The Elder Scrolls IV: Oblivion Remastered
Farever, but solo, and first-person
Kingdoms of Amalur: Reckoning
Farever, but single-player, and three times the hours
Liked · 88%Games like Kingdoms of Amalur: Reckoning
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Farever: a kind of game it is that Farever is not, a feature its tags carry that Farever's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.