2021 · Hentai · FPS · Dating Sim
How long isEroPhone?
by CreamCatGame
1 hour
for the typical playerhalf of them between 35 minutes and 1.5 hours
Usually seen through: 65% of the players who launched it hold its last story achievement.
80% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
Do the first two hours of EroPhone tell you?
In the first two hours80%recommend it
After that93%recommend it
1 of every 20 thumbs-down came after the window had closed, 19 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 1 hour or less when they gave their verdict. The middle half sat between 35 minutes and 1.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,470 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
89% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 4% were already past the window; the typical thumbs-down came 50 minutes in.
When would you get there?
Tonight
At an hour a night, you’d pass the typical player’s 1 hour tonight.
Half of its reviewers had played between 35 minutes and 1.5 hours: tonight to Oct 22 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in EroPhone?

The filter
King of Moe
4 of every 100 players got to this one and no further.
They hold Pied Piper of Hamelin and never earned it.
How this is counted
84% of the players who launched EroPhone hold DD!, its first story achievement on Steam, and 65% hold Freaky Kinky, its last. The steepest drop comes between Pied Piper of Hamelin (79%) and King of Moe (75%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Would you like EroPhone?
Give the ball your Steam profile link or name. It reads the games you own most like EroPhone, how long each held you against the typical player, and how long EroPhone would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like EroPhone
- NEKOPARA Vol. 02hours
NEKOPARA Vol. 0
- Winter Memories9.5hours
Winter Memories
- Living With Sister: Monochrome Fantasy9.5hours
Living With Sister: Monochrome Fantasy
- NEKOPARA Vol. 43.5hours
NEKOPARA Vol. 4
- Mirror6hours
Mirror
- Dark Elf4.5hours
Dark Elf
- Doki Doki Literature Club5hours
Doki Doki Literature Club
- If My Heart Had Wings16hours
If My Heart Had Wings
- Helltaker1.5hours
Helltaker
- Summer Memories7.5hours
Summer Memories
- Sakura Succubus2.5hours
Sakura Succubus
- Summer Clover11hours
Summer Clover
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.








