2024 · Base Building · City Builder · Grand Strategy
How long isEmpires of the Undergrowth?
by Slug Disco
25 hours
for the typical playerhalf of them between 10 hours and 66 hours
Rarely seen through: only 9.4% of the players who launched it hold its last story achievement.
62% recommend it at 0 to 2 hours
91% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
96% recommend it at 20 to 50 hours
97% recommend it at 50 to 100 hours
98% recommend it at 100 to 200 hours
97% recommend it at 200 to 500 hours
98% recommend it past 500 hours
Does Empires of the Undergrowth hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/empires-of-the-undergrowth#seals"><img src="https://www.videogamebacklog.com/game/empires-of-the-undergrowth/seal/holds-up.png" width="160" height="160" alt="Empires of the Undergrowth: Holds up. At least 91% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played."></a>Do the first two hours of Empires of the Undergrowth tell you?
In the first two hours62%recommend it
After that95%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 25 hours or less when they gave their verdict. The middle half sat between 10 hours and 66 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 19,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 91% and 98% recommend it at every stage past the first two hours.
3% of its reviews were written inside Steam's two-hour refund window, and 62% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 79% were already past the window; the typical thumbs-down came 10 hours in.
When would you get there?
4weeks
At an hour a night, you’d pass the typical player’s 25 hours on Saturday, November 14.
Half of its reviewers had played between 10 and 66 hours: Oct 30 to Dec 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Empires of the Undergrowth?

The filter
Rising Tide
18 of every 100 players got to this one and no further.
They hold The First Experiment and never earned it.
How this is counted
66% of the players who launched Empires of the Undergrowth hold New Home, its first story achievement on Steam, and 9.4% hold The REAL Final Experiment, its last. The steepest drop comes between The First Experiment (53%) and Rising Tide (35%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Empires of the Undergrowth worth it?
Video Game Backlog
One hour, at list price
Empires of the Undergrowth
- Steam list price, US
- $29.99
- Typical player
- ÷ 25 h
- base builder rate
- $1.54/h
- 25 h at that rate
- $38
List price. Not a sale price,
not what anyone paid.
Is Empires of the Undergrowth worth it? Yes.
Good value
1.3× the hours of a typical base builder, for the same money
Loved
95% recommend it after the refund windowmost base builders: 88%
How this is counted
At Steam's US list price of $29.99, the typical player's 25 hours come to $1.20 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $1.20 an hour, Empires of the Undergrowth is cheaper per hour than 97 of 147 base builders here: the typical one of 147 base builders here charges $1.54, so the same $29.99 buys 1.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (base builders) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Empires of the Undergrowth?
Give the ball your Steam profile link or name. It reads the games you own most like Empires of the Undergrowth, how long each held you against the typical player, and how long Empires of the Undergrowth would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@chlo10 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Empires of the Undergrowth?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Empires of the Undergrowth
- Workers & Resources: Soviet Republic46hours
Workers & Resources: Soviet Republic
- Manor Lords14hours
Manor Lords
- Against the Storm33hours
Against the Storm
- Norland15hours
Norland
- Whiskerwood21hours
Whiskerwood
- Kingdoms and Castles14hours
Kingdoms and Castles
- Cataclismo11hours
Cataclismo
- Banished25hours
Banished
- Songs of Syx29hours
Songs of Syx
- Prison Architect27hours
Prison Architect
- Foundation22hours
Foundation
- Corsair Cove12hours
Corsair Cove
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









