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Eiyuden Chronicle: Rising cover

2022 · Action RPG · RPG · JRPG

How long isEiyuden Chronicle: Rising?

14 hours

for the typical playerhalf of them between 7 hours and 22 hours

Does Eiyuden Chronicle: Rising hold up?

Grows on people

Grows on you seal

83% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Do the first two hours of Eiyuden Chronicle: Rising tell you?

In the first two hours60%recommend it

After that88%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 7 hours and 22 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,530 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 83% recommend it at 2–5 hours, and 93% at 20–50 hours.

8% of its reviews were written inside Steam's two-hour refund window, and 60% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 78% were already past the window; the typical thumbs-down came 10 hours in.

When would you get there?

14days

At an hour a night, you’d pass the typical player’s 14 hours on Wednesday, November 4.

Half of its reviewers had played between 7 and 22 hours: Oct 28 to Nov 12 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Eiyuden Chronicle: Rising?

The filter

All Bark, No Bite

9 of every 100 players got to this one and no further.

They hold Plenty More to Go and never earned it.

  1. Launched it100% launched it
  2. Plenty More to GoCompleted your first main scenario quest−2080% hold it
  3. All Bark, No BiteDefeated the Great Tree FiendFiltered −971% hold it
  4. Partners?Teamed up with Garoo−1061% hold it
  5. Magical Mineral GolemDefeated the Lode Golem in the Quarry−754% hold it
  6. ...And Your Tax MoneyTeamed up with Isha−846% hold it
  7. The Lords of the SnowpeakDefeated the Blizzard Brothers on the Snowpeak−541% hold it
  8. The Lava Mantor Wyrm−437% hold it
  9. This Treasure I've FoundCleared all main scenario quests−334% hold it
How this is counted

80% of the players who launched Eiyuden Chronicle: Rising hold Plenty More to Go, its first story achievement on Steam, and 34% hold This Treasure I've Found, its last. The steepest drop comes between Plenty More to Go (80%) and All Bark, No Bite (71%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Eiyuden Chronicle: Rising worth it?

Is Eiyuden Chronicle: Rising worth it? Yes.

  • Good value

    1.7× the hours of a typical action RPG, for the same money

  • Liked

    88% recommend it after the refund windowmost action RPGs: 86%

How this is counted

At Steam's US list price of $14.99, the typical player's 14 hours come to $1.07 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $1.07 an hour, Eiyuden Chronicle: Rising is cheaper per hour than 350 of 450 action RPGs here: the typical one of 450 action RPGs here charges $1.85, so the same $14.99 buys 1.7× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Eiyuden Chronicle: Rising?

Give the ball your Steam profile link or name. It reads the games you own most like Eiyuden Chronicle: Rising, how long each held you against the typical player, and how long Eiyuden Chronicle: Rising would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@keita40 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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