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2026 · Action-Adventure · 3D Platformer · Exploration

Duskfade

by Weird Beluga

A brick wall partway in: one story step stops 34 in 100 of the players who launched it.

Where do players get filtered in Duskfade?

The filter

Can I get your autograph?

33 of every 100 players got to this one and no further.

They hold We fixed Time, right? and never earned it.

  1. Launched it100% launched it
  2. Don’t go there!Fall from the top of the Tower.−694% hold it
  3. We fixed Time, right?Break the Temporal Anchor in Tick Town.−589% hold it
  4. Can I get your autograph?Find Arpeggio in the caves.Filtered −3356% hold it
  5. Back to schoolFind the Clockwork Academy.−1838% hold it
  6. Be my muse!Help Tailord get out of the Academy.−335% hold it
  7. You’ve got a friend in meBefriend N1-C0.−728% hold it
  8. The final starHelp Gramps cross the Veil.−325% hold it
  9. Don’t talk to strangersMeet the mysterious desert explorer.−124% hold it
  10. I missed youReunite with Cuckoo.−123% hold it
  11. We’re coming for you, DespairOpen the Tower doors.−221% hold it
  12. Stick with meEscape from the Tower with Allira.−120% hold it
How this is counted

94% of the players who launched Duskfade hold Don’t go there!, its first story achievement on Steam, and 20% hold Stick with me, its last. The steepest drop comes between We fixed Time, right? (89%) and Can I get your autograph? (56%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Duskfade?

Give the ball your Steam profile link or name. It reads the games you own most like Duskfade, how long each held you against the typical player, and how long Duskfade would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Duskfade?

  • 1 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.