2019 · Open World · Parkour · Survival
How long isDie Young?
by IndieGala
11 hours
for the typical playerhalf of them between 3 hours and 24 hours
A bargain: 91¢ an hour, cheaper than 812 of 960 simulation games here.
53% recommend it at 0 to 2 hours
70% recommend it at 2 to 5 hours
77% recommend it at 5 to 10 hours
88% recommend it at 10 to 20 hours
93% recommend it at 20 to 50 hours
Does Die Young hold up?
Grows on people
Do the first two hours of Die Young tell you?
In the first two hours53%recommend it
After that85%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 3 hours and 24 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,910 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 70% recommend it at 2–5 hours, and 93% at 20–50 hours.
20% of its reviews were written inside Steam's two-hour refund window, and 53% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 55% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
11days
At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.
Half of its reviewers had played between 3 and 24 hours: Oct 23 to Nov 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Die Young?

The filter
Temple Ruins
13 of every 100 players got to this one and no further.
They hold Twin Houses and never earned it.
How this is counted
58% of the players who launched Die Young hold Twin Houses, its first story achievement on Steam, and 13% hold The Other Side, its last. The steepest drop comes between Twin Houses (58%) and Temple Ruins (45%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Die Young worth it?
Video Game Backlog
One hour, at list price
Die Young
- Steam list price, US
- $9.99
- Typical player
- ÷ 11 h
- simulation game rate
- $2.00/h
- 11 h at that rate
- $22
List price. Not a sale price,
not what anyone paid.
Is Die Young worth it? Yes.
A steal
2.2× the hours of a typical simulation game, for the same money
Liked
85% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $9.99, the typical player's 11 hours come to 91¢ an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At 91¢ an hour, Die Young is cheaper per hour than 812 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $9.99 buys 2.2× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Die Young?
Give the ball your Steam profile link or name. It reads the games you own most like Die Young, how long each held you against the typical player, and how long Die Young would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Die Young
- Sons Of The Forest16hours
Sons Of The Forest
- Outlast 26.5hours
Outlast 2
- The Forest15hours
The Forest
- Rise of the Tomb Raider15hours
Rise of the Tomb Raider
- Outlast5.5hours
Outlast
- Dying Light 2: Reloaded Edition26hours
Dying Light 2: Reloaded Edition
- Valley4.5hours
Valley
- Dying Light25hours
Dying Light
- Green Hell14hours
Green Hell
- Cairn14hours
Cairn
- Gorilla Tag11hours
Gorilla Tag
- Dead Island Definitive Edition10hours
Dead Island Definitive Edition
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









