2023 · Roguelike Deckbuilder · Card Game · Deckbuilding
How long isDie in the Dungeon: Origins?
3.5 hours
for the typical playerhalf of them between 1.5 hours and 7.5 hours
Holds up all the way: 97–98% of its reviewers recommend it at every stage past two hours.
94% recommend it at 0 to 2 hours
97% recommend it at 2 to 5 hours
98% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
Does Die in the Dungeon: Origins hold up?
Holds steady

At least 96% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Die in the Dungeon: Origins tell you?
In the first two hours94%recommend it
After that98%recommend it
9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 7.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,530 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 97% and 98% recommend it at every stage past the first two hours.
32% of its reviews were written inside Steam's two-hour refund window, and 94% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 45% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Sunday, October 25.
Half of its reviewers had played between 1.5 and 7.5 hours: Oct 23 to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like Die in the Dungeon: Origins?
Give the ball your Steam profile link or name. It reads the games you own most like Die in the Dungeon: Origins, how long each held you against the typical player, and how long Die in the Dungeon: Origins would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@veliallast23 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Die in the Dungeon: Origins
- Slay the Spire38hours
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- Balatro18hours
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- Die in the Dungeon8hours
Die in the Dungeon
- Slay the Spire 243hours
Slay the Spire 2
- Monster Train19hours
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- Wildfrost12hours
Wildfrost
- Dungeons & Degenerate Gamblers5.5hours
Dungeons & Degenerate Gamblers
- 9 Kings11hours
9 Kings
- Black Jacket7hours
Black Jacket
- Roguebook13hours
Roguebook
- Dicey Dungeons11hours
Dicey Dungeons
- LONESTAR10hours
LONESTAR
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.