2023 · Action Roguelike · Bullet Hell · Roguelite
How long isDeath Must Die?
by Realm Archive
12 hours
for the typical playerhalf of them between 5.5 hours and 27 hours
Death Must Die among the 25 bullet heavens here
The whole tier list#6
of 25
ranked by owners here who played past two hours
- 71%
- got past 2 hours
- +8 on the kind's 63%
- 19%
- past 20 hours
- −6 on the kind's 25%
- 85%
- launched it
- +9 on the kind's 76%
- 99
- libraries own it
- 1 in 25 of the 2,472 read here
Next to it in the ranking
A brick wall partway in: one story step stops 50 in 100 of the players who launched it.
82% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
92% recommend it at 5 to 10 hours
92% recommend it at 10 to 20 hours
90% recommend it at 20 to 50 hours
87% recommend it at 50 to 100 hours
84% recommend it at 100 to 200 hours
Does Death Must Die hold up?
Wears thin
Do the first two hours of Death Must Die tell you?
In the first two hours82%recommend it
After that91%recommend it
10 in 100 said no: 9 after the window had closed, 1 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 27 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 21,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 5–10 hours: 92% of them. Among players at 100–200 hours that falls to 84%.
8% of its reviews were written inside Steam's two-hour refund window, and 82% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 86% were already past the window; the typical thumbs-down came 13 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Wednesday, November 25.
Half of its reviewers had played between 5.5 and 27 hours: Nov 19 to Dec 10 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Death Must Die?

The filter
Enter The Darkmoor
50 of every 100 players got to this one and no further.
They hold A Stake For A Vampire and never earned it.
How this is counted
68% of the players who launched Death Must Die hold A Stake For A Vampire, its first story achievement on Steam, and 12% hold The Lady Bows Her Head, its last. The steepest drop comes between A Stake For A Vampire (68%) and Enter The Darkmoor (18%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Death Must Die worth it?
Video Game Backlog
One hour, at list price
Death Must Die
- Steam list price, US
- $6.99
- Typical player
- ÷ 12 h
- bullet heaven rate
- $1.07/h
- 12 h at that rate
- $13
List price. Not a sale price,
not what anyone paid.
Is Death Must Die worth it? Mostly.
Good value
1.8× the hours of a typical bullet heaven, for the same money
Loved
91% recommend it after the refund windowmost bullet heavens: 91%
Gets played
85% of owners here have played itmost bullet heavens: 73%
How this is counted
At Steam's US list price of $6.99, the typical player's 12 hours come to 58¢ an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At 58¢ an hour, Death Must Die is cheaper per hour than 56 of 64 bullet heavens here: the typical one of 64 bullet heavens here charges $1.07, so the same $6.99 buys 1.8× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (bullet heavens) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Death Must Die today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2023
How this is counted
From IGDB, found by its Steam app: the machines Death Must Die came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Death Must Die?
Give the ball your Steam profile link or name. It reads the games you own most like Death Must Die, how long each held you against the typical player, and how long Death Must Die would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@hiroyuki holds this page
- 1st
@hiroyuki13 h - 2nd
@shadom55112 h - 3rd
@z-mano11 h - 4th
@k-mommy7.7 h - 5th
@tyr6.7 h - 6th
@mr-v4.5 h - 7th
@zocchihedron3.8 h
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Death Must Die?
1 in 908
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Death Must Die
Vampire Survivors
Death Must Die, but with vampires, and even better loved
Loved · 98%Games like Vampire Survivors
Boneraiser Minions
Death Must Die, but with vampires, and even better loved
Loved · 96%Games like Boneraiser Minions
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Death Must Die: a kind of game it is that Death Must Die is not, a feature its tags carry that Death Must Die's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.


