2026 · Action-Adventure · Platformer · Puzzle
How long isDarwin's Paradox?
5.5 hours
for the typical playerhalf of them between 3.5 hours and 8 hours
A brick wall partway in: one story step stops 34 in 100 of the players who launched it.
88% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
Do the first two hours of Darwin's Paradox tell you?
In the first two hours59%recommend it
After that91%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 8 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
11% of its reviews were written inside Steam's two-hour refund window, and 59% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 3.5 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Tuesday, October 27.
Half of its reviewers had played between 3.5 and 8 hours: Oct 25 to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Darwin's Paradox?

The filter
Can’t Catch Me!
34 of every 100 players got to this one and no further.
They hold Inked Away! and never earned it.
How this is counted
91% of the players who launched Darwin's Paradox hold Inked Away!, its first story achievement on Steam, and 36% hold Fly Me To The Moon, its last. The steepest drop comes between Inked Away! (91%) and Can’t Catch Me! (57%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Darwin's Paradox worth it?
Video Game Backlog
One hour, at list price
Darwin's Paradox
- Steam list price, US
- $24.99
- Typical player
- ÷ 5.5 h
- action-adventure rate
- $2.50/h
- 5.5 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is Darwin's Paradox worth it? It depends.
Pricey per hour
A typical action-adventure gives 1.8× the hours for the money
Loved
91% recommend it after the refund windowmost action-adventures: 89%
How this is counted
At Steam's US list price of $24.99, the typical player's 5.5 hours come to $4.54 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $4.54 an hour, Darwin's Paradox costs more per hour than 432 of 509 action-adventures here: the typical one of 509 action-adventures here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action-adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Darwin's Paradox?
Give the ball your Steam profile link or name. It reads the games you own most like Darwin's Paradox, how long each held you against the typical player, and how long Darwin's Paradox would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Darwin's Paradox?
1 in 3,498
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Darwin's Paradox
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Darwin's Paradox: a kind of game it is that Darwin's Paradox is not, a feature its tags carry that Darwin's Paradox's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.





