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Darksiders II Deathinitive Edition cover

2015 · Action · Adventure · RPG

How long isDarksiders II Deathinitive Edition?

by Gunfire Games & Vigil Games

18 hours

for the typical playerhalf of them between 5.5 hours and 36 hours

Does Darksiders II Deathinitive Edition hold up?

It grows on people: 77% recommend it at 2–5 hours, and 93% at 100–200 hours.

How long would it take you?

Your Steam profile link or name: where you are in Darksiders II Deathinitive Edition, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.

@foxworks holds this page

  1. 1st@foxworks8.3 h
  2. 2nd@ninjakiero-873 min
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Is Darksiders II Deathinitive Edition worth it?

  • 82%recommend it once the refund window has closed
  • 77 → 93%it grows on people: at 2–5 hours, then at 100–200 hours
  • 27 of 65Steam libraries read here that own it never launched it

Do the first two hours of Darksiders II Deathinitive Edition tell you?

In the first two hours55%recommend it

After that82%recommend it

15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.

12% of its reviews were written inside Steam's two-hour refund window, and 55% of those recommend it. After the window, 82% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 11 hours in.

Where do players get filtered in Darksiders II Deathinitive Edition?

The filter

Looks Familiar

20 of every 100 players got to this one and no further.

They hold Crow Carrion and never earned it.

  1. Launched it100% launched it
  2. Crow CarrionDefeat the Crowfather−2872% hold it
  3. Looks FamiliarCollect RedemptionFiltered −2052% hold it
  4. Tears of the Mountain−943% hold it
  5. To Move a Mountain−538% hold it
  6. The Spectral TouchCollect Deathgrip−236% hold it
  7. Dust to DustDefeat the Guardian−234% hold it
  8. The Lord of Bones−331% hold it
  9. The Court of BonesDefeat Basileus−526% hold it
  10. Soul CrushingDefeat The Wailing Host−224% hold it
  11. The Rod of Arafel−321% hold it
  12. A Stroll In The Demonic ParkComplete the game on any difficulty setting−318% hold it

How far do players get in Darksiders II Deathinitive Edition?

72% of the players who launched Darksiders II Deathinitive Edition hold Crow Carrion, its first story achievement on Steam, and 18% hold A Stroll In The Demonic Park, its last. The steepest drop comes between Crow Carrion (72%) and Looks Familiar (52%).

Did everyone who owns Darksiders II Deathinitive Edition play it?

27 of 65

Steam libraries read here that own it never launched it

One case is one library's copy, lit as far as its hours go.Never launched

How this page counts

The hours
Half of its Steam reviewers had played 18 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 36 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 20,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
The price
At Steam's US list price of $29.99, the typical player's 18 hours come to $1.67 an hour. Past the two-hour refund window, 82% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
Where players stop
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Everyone's copy
Counted from the Steam libraries read here, not from all of Steam's players.