2024 · City Builder · Exploration · Sandbox
How long isCritter Cove?
by Gentleman Rat Studios
16 hours
for the typical playerhalf of them between 5.5 hours and 37 hours
Exceptionally loved: 96% recommend it past the refund window, better reviewed than 149 of 171 city builders here.
95% recommend it at 2 to 5 hours
97% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
96% recommend it at 20 to 50 hours
97% recommend it at 50 to 100 hours
Does Critter Cove hold up?
Holds steady

At least 94% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Critter Cove tell you?
In the first two hours79%recommend it
After that96%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 37 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,970 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 95% and 97% recommend it at every stage past the first two hours.
9% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 6 hours in.
When would you get there?
16days
At an hour a night, you’d pass the typical player’s 16 hours on Friday, November 6.
Half of its reviewers had played between 5.5 and 37 hours: Oct 27 to Nov 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Critter Cove?
Launched it 100%
Earned its most common achievement 19%
Earned a typical achievement 7.1%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Critter Cove worth it?
Video Game Backlog
One hour, at list price
Critter Cove
- Steam list price, US
- $24.99
- Typical player
- ÷ 16 h
- city builder rate
- $2.00/h
- 16 h at that rate
- $32
List price. Not a sale price,
not what anyone paid.
Is Critter Cove worth it? Yes.
Good value
1.3× the hours of a typical city builder, for the same money
Loved
96% recommend it after the refund windowmost city builders: 87%
How this is counted
At Steam's US list price of $24.99, the typical player's 16 hours come to $1.56 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At $1.56 an hour, Critter Cove is cheaper per hour than 101 of 171 city builders here: the typical one of 171 city builders here charges $2.00, so the same $24.99 buys 1.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (city builders) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Critter Cove?
Give the ball your Steam profile link or name. It reads the games you own most like Critter Cove, how long each held you against the typical player, and how long Critter Cove would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Critter Cove
- DAVE THE DIVER19hours
DAVE THE DIVER
- Cat Goes Fishing8hours
Cat Goes Fishing
- Disney Dreamlight Valley45hours
Disney Dreamlight Valley
- Littlewood16hours
Littlewood
- Stardew Valley49hours
Stardew Valley
- Sun Haven26hours
Sun Haven
- Feed and Grow: Fish11hours
Feed and Grow: Fish
- Coral Island37hours
Coral Island
- Farm Together 230hours
Farm Together 2
- Starsand Island11hours
Starsand Island
- DREDGE13hours
DREDGE
- Everdream Valley11hours
Everdream Valley
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.